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Jun 08, 2016 I am Alive takes place in a post-apocalyptic setting and focuses on facing the permanent insecurity of a dystopian, decaying and hazardous world, and humanity's darkest inclinations towards.
.: April 3, 2012.: April 4, 2012Microsoft WindowsSeptember 6, 2012,Mode(s)I Am Alive is a developed by and published. The game takes place in a setting and focuses on facing the permanent insecurity of a dystopian, decaying and hazardous world, and humanity's darkest inclinations towards brutality and materialism. Originally under development by from 2003 until 2008, completed the title. It was released for on March 7, 2012, for on April 3, 2012 in North America and April 4, 2012 in the PAL region and also for on September 6, 2012. Contents.Plot The game takes place one year after America has gone through a massive disaster known simply as 'The Event', which included earthquakes that destroyed most cities. Due to the damage of the aftermath, many people are forced to go without resources.
The government tries to help citizens, but their attempts are useless. Supplies become low and this causes citizens to become agitated, violent and bitter.An unnamed male survivor travels to his old home of the fictional city of Haventon, to rescue his wife Julie and daughter Mary. When he gets to his apartment, he finds they have left to get to safety and meanwhile video tapes his apology for not being there and says that he will do everything to find them. As he is leaving, the protagonist sees a small girl who he mistakes for his daughter and saves her from three hostile men. The girl, Mei , is missing her mother and gives the protagonist a with which he talks to Henry , a friend of Mei.
Henry asks him to bring Mei to him and he agrees. The protagonist and Mei travel out to Henry's apartment, but soon stop in a dilapidated mall to rest during a.
The protagonist notices that Mei has a fever, so he goes to find a supply drop that the government landed for survivors and is able to recover medicine for Mei. The two leave the next day and arrive at Henry's place, where the protagonist finds out that Henry is disabled and cannot walk. The protagonist is then tasked of finding a radio for Henry and traverses through the deadly dust clouds and makes it to an old boat. After searching the boat and finding the radio, the protagonist makes it off and travels back to Henry.The protagonist makes it back and Henry thanks him and finally trusts him as a friend.
Henry also suspects that Mei's mother might be in a local hotel and pressures the protagonist into finding her for Mei. He gets to the hotel and fights through a large number of killers who have kidnapped, intimidated and hurt women to pressure them into performing sexual acts on the men.
The protagonist finds Mei's mother, Linda (Jean Nicolai), and rescues her from the men. They both get back to Henry's place and Mei reunites with her mother. Linda is able to use the radio to get messages from a boat coming to Haventon to pick up survivors. This seems as their way out but they soon learn that the boat is not coming to shore because of the dust. Henry makes the plan of creating a to bring in the boat by using.
The protagonist takes some of Henry's fireworks and sets them off on a nearby rooftop, successfully making a beacon for the boat. Just after they set it up though, hunters attack and the protagonist is forced to fight them off but Henry is nowhere to be found after. The protagonist learns from helping an injured man that Henry was taken by the hunters, who they were hunting for, due to his knowledge of where the camps holding survivors are. Finally, the beacon attracts the boat and it arrives at the dock just in time.In the end, Mei and Linda go aboard the boat but the protagonist decides to stay, hoping to find Henry and his family. Mei and Linda bid him farewell and he records his last tape and says that he will find Julie and Mary and try to rescue Henry, before it is shown that a woman, presumably Julie, or his daughter Mary several years later, has been watching all his videos and currently has all his gear. She cries after the video ends and it is left on a whether or not Henry - or the protagonist - survived.Gameplay. Here, the protagonist is confronted by an armed survivor while navigating through the Haventon sewers.The player controls the main character from a third person perspective during navigation, the camera switches to first-person when aiming and shooting.
During encounters with hostile survivors, the player can use various tactics to stay alive, including sneaking to surprise enemies with a machete quick kill, performing stealth kills with a bow, or using bluff and intimidation e.g. Pointing an empty gun at hostile.The game has an emphasis on climbing and exploration. The player will scale wrecked buildings and navigate hazardous areas. Every effort has a cost and, when engaging in physically demanding activities, such as climbing or jumping, it is critical to manage the main character's stamina for him to survive. By managing stamina skillfully players are rewarded by accessing hidden paths, resources and other survivors.Gameplay also involves collecting hidden resources and supplies scattered throughout the city: water, food, batteries, gas, medicine, cigarettes, tools, climbing gear, weapons, and ammunition.
Anything that the player can salvage from the destroyed city can be used to keep the main characters strong and healthy, or prove helpful in his quest by allowing him to rescue survivors. Retries can be collected throughout the game by helping or rescuing people, with optional side quests to complete.Development The game began development in 2003.
It got to winter, and I received a letter mumbling about ice cream and had villagers talk about a 'creature in the wild'.
The game was first rumored to be in development in July 2008, when it was known that producer was working on a new game, which was announced at E3 2008, along with a trailer. It was later revealed that Raymond was not working on the game. Development experienced various delays. The original developers, announced that it would not be working on it any longer due to a 'mutual decision' and that the studio had other obligations, and that the game would be finished at 's studio. On August 2009, various screenshots of an old build of the game were leaked onto the Internet. An announcement from indicated a release window between Q2 April 2010– Q2 March 2011. These dates passed with no new information, until June 2011 when a notification was published at the Australian classification website which indicated a possible release in the late summer of 2011.Ubisoft CEO Yves Guillemot said at the start of 2010 that the studio was 'totally re-engineering the product'.
In May 2011, Ubisoft cancelled a number of games, but it was revealed that I Am Alive and another Ubisoft title were not among them, with Ubisoft stating that the cancelled games were unannounced games. On September 29, 2011, a new announcement trailer was released for the game with a release date of 'this winter' at the end. On January 23, 2012, the developers announced on Facebook that the game would be available for Xbox 360 on March 7, 2012. On August 23, 2012, Ubisoft announced the PC version, which had been previously cancelled. Reception ReceptionReview scoresPublicationScoreN/AN/A8.5/10N/AN/A6/10N/AN/A8/10N/AN/A8.5/10N/AN/AN/A8/108/10N/AN/A7/10N/AN/AN/AN/A4.5/10N/AN/AN/AN/A7.5/1073%N/AN/AN/AN/A4/10N/A7/10N/AN/AN/AN/AN/A7/10Aggregate score66/9/100.
This section needs expansion. You can help. ( April 2015)The PlayStation 3 version of I Am Alive received 'generally favorable reviews', while the PC and Xbox 360 versions received 'average' reviews, according to the website.said of the PS3 and Xbox 360 versions, 'The few unrealistic elements are a stark contrast to the engrossing world and only lessen the experience.' Said of the Xbox 360 version, 'What I Am Alive lacks in originality, though, it makes up for in execution', praising the tone and gameplay. Gave the same console version seven out of ten, saying that it 'offers a journey worth charting, one of physics, social decline and welcome terror in a market overrun by zombies.' Several reviews praised the survival aspects of said console version, commenting on the scarcity of resources and oppressive atmosphere. Conversely, 's review cited the same console version's outdated graphics and poor gameplay elements.gave the Xbox 360 version all five stars, saying that it 'uses its post-apocalyptic environment far more effectively than many other games that share its nightmare vision of the future.
I Am Alive joins games such as Fallout, RAGE and Left 4 Dead in its setting where a some horrendous event put paid to civilisation as we know it, but in truth, it's far closer in its atmosphere and aesthetic values to Cormac MacCarthy's grim post-apocalyptic novel, The Road.' Gave it four stars out of five, saying, 'If I Am Alive were to be described in a single word, that word would be bleak. It is unapologetic in its presentation and unafraid to cross lines that most games never dare to approach. Those crossed lines are certainly through its subject matter, but also in its gameplay through the possibility of causing permanent damage to your stamina bar.
It all comes together to make I Am Alive an uncompromising game of survival, quite unlike anything else on the Xbox 360.' Gave it seven out of ten, calling it 'One of the most successfully depressing survival games ever made, and a fascinating portrayal of an ordinary man in extraordinary circumstances.' . ^ Walker, John (August 23, 2012). Retrieved August 23, 2012.
Nichols, Scott (March 21, 2012). Retrieved February 28, 2019. ^ Edge staff (April 2012). Archived from on March 7, 2012. Retrieved February 28, 2019. Dale, Alex (March 6, 2012). Archived from on March 8, 2012.
Retrieved May 27, 2018. Nguyen, Thierry (March 13, 2012). Archived from on June 3, 2015.
Retrieved May 27, 2018. Archived from on April 14, 2012. Retrieved March 18, 2012. Nelson, Randy (January 6, 2009). Retrieved May 27, 2018. Magrino, Tom (March 6, 2009).
From the original on March 10, 2009. Retrieved May 27, 2018. Nelson, Randy (August 3, 2009).
Engadget (Joystiq). Retrieved May 27, 2018. Classification Database of Australia. June 29, 2011. Archived from on July 1, 2011. Retrieved June 29, 2011. Rose, Mike (February 1, 2011).
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Retrieved March 12, 2012. Carsillo, Ray (April 2, 2012). EGM Media, LLC. Retrieved February 28, 2019. ^ Bramwell, Tom (March 6, 2012).
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Turi, Tim (March 6, 2012). Retrieved March 19, 2012. Charles, Devin (March 23, 2012). Retrieved February 28, 2019. ^ McShea, Tom (April 6, 2012). CBS Interactive. Retrieved February 28, 2019.
^ McShea, Tom (March 6, 2012). CBS Interactive. Retrieved June 2, 2018. March 8, 2012. Archived from on March 10, 2012. Retrieved February 28, 2019. Shoemaker, Brad (March 14, 2012).
CBS Interactive. Retrieved February 28, 2019. ^ Miller, Greg (March 6, 2012). Retrieved February 28, 2019. de Matos, Xav (March 7, 2012).
Engadget (Joystiq). Retrieved February 28, 2019. Cohen, Corey (March 6, 2012). Archived from on March 8, 2012. Retrieved February 28, 2019. Benson, Julian (October 20, 2012).
Retrieved February 28, 2019. Plante, Chris (March 7, 2012). From the original on March 10, 2012. Retrieved February 28, 2019. 'Review: I Am Alive'.
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Console Monster. From the original on March 10, 2012. Retrieved February 28, 2019. Cowen, Nick (March 6, 2012). Retrieved February 28, 2019.External links. at.
I Am Alive is a video game developed by Ubisoft Shanghai and published by.It takes place in the, the Event, a that wiped out and left the, with the ground now covered by a toxic cloud of dust and ash. The player controls in a desolated city as he tries to reunite with his long lost wife and daughter.
I Am Alive focuses on facing the permanent insecurity of a now decaying and hazardous world, and.It was released on April 4th, 2012, and is available on the and worldwide, as well as for the.the 2019 game. This game provides examples of:.: In the final level, to make up for the fact you lose your pistol, you get a second arrow for the bow.
This is a lot more helpful than it sounds.: The main character.: The prospects look pretty bleak for recovery; unless the dust settles, plants are going to have a hard time growing, and without plants.: Type 2 for many enemy survivors, to the point where forcing a surrender at gunpoint is a game mechanic used to conserve ammunition.: Averted in gameplay; an arrow is just as good as a bullet to kill someone. Played with in character reactions; unlike with a gun, your bow will rarely intimidate anyone, unless they're isolated, probably because they don't take it seriously due to this trope. The fact that they know you only get one shot out of it probably emboldens them, too.:.: The main character creates one over the course of the game, and is implied to have been creating one from before the game.: Averted. Body armor can take a few bullets or arrows, and helmets protect from headshots.: Armored enemies can only be killed instantly by a headshot, and the final boss is only vulnerable in his legs.
The shotgun, whoever, will put down even armored enemies no matter where you shoot them, presumably from the sheer force of the blast.: One of the survivor encounters in the Hotel involves shooting the perpetrator through a curtain.: You get Mei and Linda to safety, but Henry is missing in action and you refuse to board the boat with them, hoping to save him and find your family. Furthermore, the woman who started watching the recordings at the start of the game is hinted to be your wife, and it's pretty heavily implied that.: 'Struggle' kills with the machete act as this. There is no dedicated 'melee attack' button, too, so this is the only way to kill someone at close range when they're alerted to your presence.:, breaking open locked gates, lifting shutters, and forcing extra effort out of your character (whether running or continuing to exert past the stamina limit) all involve pressing the action button as fast as possible.: In the 'Encounters' trailer, the main character strongly advises taking this stance on violent altercations. Use surprise to kill the first of the enemies in a group, identify any other gun-wielders and shoot them immediately, and use psychological pressure to get the rest of them to fold (usually by killing the 'leader' of a group). If at all possible, intimidate them into backing up into a cliff or a fire that you can kick them off of/into. This may seem pretty dirty, but it's a dirty world, and if you let your guard down, these bastards will kill you.: The computer never runs out of ammo, and in fact does not even need ammo. This is plainly obvious when you find an empty gun on a survivor you just killed, even though that same survivor is perfectly capable of shooting you with his supposedly empty gun if you don't kill him immediately.
The computer also doesn't.: You're given a finite number of retries for the checkpoints in a level (9 maximum). If you run out, you have to restart from the beginning of the level. However, if the checkpoint has a retry pickup nearby, you can abuse that for an infinite number of retries in that section. Higher difficulties give you less starting retries, with the highest giving you none save what you pick up in the field.: Well, it is.: See below. Apparently, the second premise trailer of this title in 2011 (surviving in a post-apocalyptic era) have received a bit more positive reception from some viewers because this version is a more believable survival scenario.: The dust in some lower areas of the city causes a stamina decrease just by being in it. This is lessened once you acquire a gas mask from some of the other survivors.: Part of the surrendering mechanic involves finding the tough guys in a group and killing them, thereby convincing the weaker ones to drop their weapons for an easy. The tough guys don't flinch as much at your gun and keep a steady voice even when threatened.:.
Justified with the sandstorms and the plain sun. Everything's heavily desaturated and just a tick away from being fully black and white. Averted in Henry's apartment; it's not much, but those few rooms alone have more color than the rest of the game combined.: The player character walked clear across the United States to get back home.
Linda is appropriately impressed.: Used to demonstrate how powerful the survivor camp hunters are. More than half are armed with pistols, are resistant to surrendering when aimed at, and they employ a fully armored man as their leader.
The game actually gives the player at least two health kits (probably one of the rarest items in the game), because.: Along with being one himself, the main character will run into them. Not all of them will be friendly.: The survivor who wants two 'canned foods' in the subway hangs herself after you leave her if you didn't help her. If you did, she'll be gone by the time you return.: Armored survivors can't be intimidated and need to be hit in an unarmored area to stop them, unless you use the shotgun. In exchange, they don't charge at you, just walk.:. Surprisingly averted. Enemies can and will accidentally kill their friends with gunfire if they get too bunched up, making combat easier. This can be hard to pull off, though, as enemies tend to spread out to avoid this sort of thing.
Played straight on your end. Certain critical NPCs can't be attacked at all; blade attacks are disabled and the gun and bow crosshairs become an X if aimed at them.: The twenty victims spread throughout the game reward your charity with a bit of backstory and a Retry. The main character is considered one by Mei's mother, Linda, for helping Mei. You also get a bonus to your score for only taking what you need from certain non-hostile survivors, rather than just stealing everything they have.: The first weapon available, and the only projectile weapon your enemies will ever use.: You spend one of the early chapters with a child tied to your back. This won't stop you from shooting and stabbing potential muggers, or executing the ones you've wounded.: Where do we start? People have gone and the rest turned to cannibalism. Gangs rule the streets, preying on anyone who comes their way, like vultures.
The real kicker is when you're carrying Mei, a sick child, on your back and there's still no respite from the mobs! As if any father of a child would prey on other children! It gets really absurd when you surprise-attack someone, who was planning to murder you,.: For all the monstrous bastardry you encounter, you can also find some bright spots. You can freely give up valuable supplies to help other survivors, and some of them will give you supplies of their own with no strings attached. The protagonist initially chases after Mei because he thinks she's his daughter, but once he learns otherwise, he still resolves to protect her and take her back to Henry, asking for nothing in return.: Many encounters involve letting a hapless enemy get close, throat-slashing them with your machete, then taking out anyone else with a gun and dealing with the remainder.
Some enemies attack outright, however, rendering this strategy ineffective.: Some of the more desperate scavengers have resorted to cannibalism in lieu of continuing to eat on the dwindling supply of canned goods. You can find some 'meat' in a couple of rare places in the game. It's the best possible healing item, filling up your health and stamina capacity.
But it isn't rat (that's a separate meat) and there's no more livestock. If you eat any, the end screen will take 5% off of your score and outright calls it human meat. It also serves as one of the five items you have to give to the dancing mutant to get the shotgun. There's a piece lying on the ground right near his home.: Averted. Your character mentions he's never fired a gun before in his life, and it shows. His aim is below average, and even if the iron sights are dead-on you can still easily miss a headshot at anything more than about 15 feet, wasting a valuable bullet.
It's always best to just go for torso shots (which still incapacitate in one hit), unless you're dealing with an armored enemy.:. One bullet will always stop an enemy, but it won't always kill them. They may instead be left writhing on the ground in agony. You have the option of performing a on them with your machete, if you so choose.: Implied; our protagonist says he never used a gun before The Event. During the start of the game, he doesn't bat an eye at kicking a machete-wielding man off a cliff.: In any given enemy encounter, you can only kick one enemy into a fire/off a ledge. Once you've done this, the rest know what you're up to and won't let themselves fall victim to it.: One of the options you have for dealing with enemies held at gunpoint is to kick them into a fire.: The Survivor Camps, where the protagonist's family is heavily implied to be.
Not too long in the story you'll find you aren't the only one searching for it.: The go-to melee weapon, for both you and your enemies.: Armored enemies do this, since it's the only way for you to manage a headshot.: As noted, there are various points in the game where retries can be farmed endlessly. Even if you run out, however, you're just bumped back to the beginning of the level.: Women aren't all noncombatant victims, but the only armed and dangerous women you'll meet are of the 'territorial survivor protecting their stash' type. All gangs are male.: If you shoot an enemy but don't kill them, they'll be left writhing around in agony. You can put them out of their misery, if you chose.: Mei was out searching for medicine with her mother when she disappeared and never came back. Given this is a, she's obviously dead, right?
The protagonist definitely thinks so. She was captured by a gang and taken to a hotel. Several levels revolve around rescuing her and reuniting her with Mei.: Averted; if you're engaged in a with an enemy, his buddies will whack you from the sides and interrupt you. Therefore, engaging in melee should only be done as a last resort or on the last remaining enemy in a group.: Machetes are the only melee weapon available to anyone in the game, but while you are limited to using a or a surprise kill with it, your opponents have the ability to actually swing the machete like a normal weapon.: If you try to melee an armed mook that can see you, you'll get shot in the face.: Averted. The government tried to send military and relief efforts early on after the Event. But within one year, any semblance of civilization, let alone emergency aid, had long crumbled.: Whatever happened between the protagonist and his wife.
In the letter she wrote for him, she says that she 'forgives the protagonist for everything'. Given that he was off away from his family at the time of the Event, and that there's no male clothing or anything related to it at his house, it was something pretty big that he did wrong.: The main character.: Most machete-wielding enemies when you pull a gun on them. Also Linda when Mei goes missing temporarily in the final section.:. In the early levels, you'll often find yourself literally living bullet to bullet. Several times you'll have to do with no bullets at all, until you kill one with a gun and take his bullets. Averted in the final levels, where, if you conserve ammo, you should have about 13 bullets left; in the scheme of things, this is about the closest you can get to a. Just to make sure you can't abuse this, though, you lose your pistol for the final round and have to make due with a replacement pistol and ammo you scavenge off the enemies.: Subverted.
While some people you come across may be reasoned with, ALL the gangs are out for blood. Regardless of whether you decide to be peaceful or simply pragmatic (to conserve health and ammo), they will run after you and will catch you.: An encounter in the sewers has several enemies playing dead among a group of corpses. They attack you outright once you close in.: How the main character takes down enemies, with the pistol or shotgun.: Or 'puzzle enemy encounter,' anyhow.
You are regularly surrounded by three or four armed men, and you'll need to keep your wits about you to take them all out, especially if you only have one bullet left.: Heavily implied to be what happens to women in the Hotel. One of the women there even refers to their position as.: There are two kinds of meat in the game.
The other is rat, though it's served as a kebab.: Civilization has broken down, so people just gather up whatever they can find/steal.: You can turn auto-aiming off at any time, which makes crack shots against groups of survivors a lot harder to pull off. It has no bearing on achievements and is available at any difficulty.: At various points in the game, you'll run into gates that are padlocked shut, which you can shoot to open. It wastes a precious bullet, but whatever's behind the gate is usually worth it.: Averted. The range for the shotgun is realistic, though spread is, as ever, a problem.: It can blast armored enemies dead no matter where you hit them, unlike the pistol and bow, but it only has five shots and there are no ammo pickups for it anywhere in the game. It also serves as a handy second weapon to use in the final section, after you give your pistol to Linda.: The stealth kill from behind with the.
You can do this from the front, too, by getting a bully enemy to close in.: The stamina meter. It decreases as you run, climb/hang from your hands, or do anything else with more than average physical exertion, and depletes its maximum when empty, causing further exertion.: Aside from getting another Retry token, this is your reward for helping victims. They tell you a small bit of backstory about the city and what happened, and possibly where to find your wife and daughter.: The bow is an invaluable addition to your arsenal. It's quiet, ammo can be retrieved, and arrows are just as powerful as bullets. You only get the one arrow, though, at least until the end of the game.: Where the protagonist hits enemies who have surrendered. Though it is implied to be non-fatal, there is no way to be sure.: Our hero, which is exactly what really happens when people spend a lot of time alone, especially in survival situations.
Official information about Beast Battle Simulator The game was released on Steam at the end of August, 2017. The authors from the infamous DOG HOGGLER studio who became popular thanks to Ultimate Epic Battle Simulator, where different armies of popular characters like Vikings, Chuck Norris and fantasy creatures could beat each other, developed. Beast Battle Simulator is a physics based battle-simulation sandbox game featuring dinosaurs, animals, and humans. Kamikaze Zebras. Beast battle simulator gameplay.
He's lucky he's not.: The shotgun stops anything, even armored enemies, but you only get the five shots it comes loaded with.: There are 20 victims in the game, each of which needs one or two of some item you've probably collected on the way. In return, you get an extra Retry and some backstory, plus a score bonus at the end if you find them all.
A strange, gorilla-like mutant living in the dust cloud asks for five hard-to-find items, but at least he hands you a loaded shotgun as a reward.: Gathering and conserving resources is pretty important. If you're really unlucky or wasteful, you might find that it's impossible to get through the next fight or the next climb because you're out of items, and can't backtrack to get more. Also, be careful about where you shoot that bow — it's surprisingly easy to fire your one and only arrow somewhere where you can't retrieve it.: 'The Event', the cause of which is a total mystery. The only thing you know is that it caused terrible earthquakes, flooding and unleashed never-ending dust clouds. Given the deformed man you meet, it's very possible radiation is also a hazard.:.
Half of the mileage you'll get out of your gun is using it to intimidate machete-wielding mooks after you've shot the ones carrying guns. This can either be used to force them to kneel for a or to back them up to a fire or cliff, into which you can then kick them. However, it should be noted that enemies will eventually try to call your bluff if you go too long without firing, and kick kills will only work once if there's more than one mook. Averted with your bow, which is deadly but rarely intimidating; enemies will only put up their hands if you take the time to draw the arrow back, which might be enough to get you killed. Some of the survivors might yell out, 'I have a weapon!'
It's implied to be this trope.:. Henry's wheelchair is found near the end, but he is not seen again.
A nearby victim will tell you that they took him alive to wring the location of the hidden survivor camp out of him, but you'll never find him. Also, the helicopter and its pilot in the 'Strangers' chapter. The hero sees a newly crashed helicopter on top of a building and theorizes that the pilot jumped out before it went down. There is no way to examine the wreckage any closer, there is never any sign of the pilot, and neither the crash or the pilot are ever mentioned again. In fact, the incident is so strange and unrelated to anything else in the game, it's just shy of being a.:. Lone survivors are often territorial (and sometimes guarding a healing item), but not actually out for your blood unless you get too close. If you wind up killing them (either by accidentally pissing them off or on purpose) they may mutter some final accusation at you, like 'Murderer!'
Before croaking. Even some surviving people in the vicinity of the kill may react with fear even if non-hostile and also call you out on it. Two occasions have survivors offer you some of their stash. Take more than they offered and they'll chew you out.
You'll also lose the bonus to your score that you'd otherwise get. Mercifully, you have to go out of your way to do this, preventing any accidental grabbing.: Everyone is aware exactly how valuable bullets are, so if you hold an enemy at gunpoint for too long and can't get them to surrender completely, they'll decide that you're too chicken to waste a bullet and attack you. Bizarrely enough, when you are forced to shoot them,.
Jun 08, 2016 I am Alive takes place in a post-apocalyptic setting and focuses on facing the permanent insecurity of a dystopian, decaying and hazardous world, and humanity\'s darkest inclinations towards.
.: April 3, 2012.: April 4, 2012Microsoft WindowsSeptember 6, 2012,Mode(s)I Am Alive is a developed by and published. The game takes place in a setting and focuses on facing the permanent insecurity of a dystopian, decaying and hazardous world, and humanity\'s darkest inclinations towards brutality and materialism. Originally under development by from 2003 until 2008, completed the title. It was released for on March 7, 2012, for on April 3, 2012 in North America and April 4, 2012 in the PAL region and also for on September 6, 2012. Contents.Plot The game takes place one year after America has gone through a massive disaster known simply as \'The Event\', which included earthquakes that destroyed most cities. Due to the damage of the aftermath, many people are forced to go without resources.
The government tries to help citizens, but their attempts are useless. Supplies become low and this causes citizens to become agitated, violent and bitter.An unnamed male survivor travels to his old home of the fictional city of Haventon, to rescue his wife Julie and daughter Mary. When he gets to his apartment, he finds they have left to get to safety and meanwhile video tapes his apology for not being there and says that he will do everything to find them. As he is leaving, the protagonist sees a small girl who he mistakes for his daughter and saves her from three hostile men. The girl, Mei , is missing her mother and gives the protagonist a with which he talks to Henry , a friend of Mei.
Henry asks him to bring Mei to him and he agrees. The protagonist and Mei travel out to Henry\'s apartment, but soon stop in a dilapidated mall to rest during a.
The protagonist notices that Mei has a fever, so he goes to find a supply drop that the government landed for survivors and is able to recover medicine for Mei. The two leave the next day and arrive at Henry\'s place, where the protagonist finds out that Henry is disabled and cannot walk. The protagonist is then tasked of finding a radio for Henry and traverses through the deadly dust clouds and makes it to an old boat. After searching the boat and finding the radio, the protagonist makes it off and travels back to Henry.The protagonist makes it back and Henry thanks him and finally trusts him as a friend.
Henry also suspects that Mei\'s mother might be in a local hotel and pressures the protagonist into finding her for Mei. He gets to the hotel and fights through a large number of killers who have kidnapped, intimidated and hurt women to pressure them into performing sexual acts on the men.
The protagonist finds Mei\'s mother, Linda (Jean Nicolai), and rescues her from the men. They both get back to Henry\'s place and Mei reunites with her mother. Linda is able to use the radio to get messages from a boat coming to Haventon to pick up survivors. This seems as their way out but they soon learn that the boat is not coming to shore because of the dust. Henry makes the plan of creating a to bring in the boat by using.
The protagonist takes some of Henry\'s fireworks and sets them off on a nearby rooftop, successfully making a beacon for the boat. Just after they set it up though, hunters attack and the protagonist is forced to fight them off but Henry is nowhere to be found after. The protagonist learns from helping an injured man that Henry was taken by the hunters, who they were hunting for, due to his knowledge of where the camps holding survivors are. Finally, the beacon attracts the boat and it arrives at the dock just in time.In the end, Mei and Linda go aboard the boat but the protagonist decides to stay, hoping to find Henry and his family. Mei and Linda bid him farewell and he records his last tape and says that he will find Julie and Mary and try to rescue Henry, before it is shown that a woman, presumably Julie, or his daughter Mary several years later, has been watching all his videos and currently has all his gear. She cries after the video ends and it is left on a whether or not Henry - or the protagonist - survived.Gameplay. Here, the protagonist is confronted by an armed survivor while navigating through the Haventon sewers.The player controls the main character from a third person perspective during navigation, the camera switches to first-person when aiming and shooting.
During encounters with hostile survivors, the player can use various tactics to stay alive, including sneaking to surprise enemies with a machete quick kill, performing stealth kills with a bow, or using bluff and intimidation e.g. Pointing an empty gun at hostile.The game has an emphasis on climbing and exploration. The player will scale wrecked buildings and navigate hazardous areas. Every effort has a cost and, when engaging in physically demanding activities, such as climbing or jumping, it is critical to manage the main character\'s stamina for him to survive. By managing stamina skillfully players are rewarded by accessing hidden paths, resources and other survivors.Gameplay also involves collecting hidden resources and supplies scattered throughout the city: water, food, batteries, gas, medicine, cigarettes, tools, climbing gear, weapons, and ammunition.
Anything that the player can salvage from the destroyed city can be used to keep the main characters strong and healthy, or prove helpful in his quest by allowing him to rescue survivors. Retries can be collected throughout the game by helping or rescuing people, with optional side quests to complete.Development The game began development in 2003.
It got to winter, and I received a letter mumbling about ice cream and had villagers talk about a \'creature in the wild\'.
The game was first rumored to be in development in July 2008, when it was known that producer was working on a new game, which was announced at E3 2008, along with a trailer. It was later revealed that Raymond was not working on the game. Development experienced various delays. The original developers, announced that it would not be working on it any longer due to a \'mutual decision\' and that the studio had other obligations, and that the game would be finished at \'s studio. On August 2009, various screenshots of an old build of the game were leaked onto the Internet. An announcement from indicated a release window between Q2 April 2010– Q2 March 2011. These dates passed with no new information, until June 2011 when a notification was published at the Australian classification website which indicated a possible release in the late summer of 2011.Ubisoft CEO Yves Guillemot said at the start of 2010 that the studio was \'totally re-engineering the product\'.
In May 2011, Ubisoft cancelled a number of games, but it was revealed that I Am Alive and another Ubisoft title were not among them, with Ubisoft stating that the cancelled games were unannounced games. On September 29, 2011, a new announcement trailer was released for the game with a release date of \'this winter\' at the end. On January 23, 2012, the developers announced on Facebook that the game would be available for Xbox 360 on March 7, 2012. On August 23, 2012, Ubisoft announced the PC version, which had been previously cancelled. Reception ReceptionReview scoresPublicationScoreN/AN/A8.5/10N/AN/A6/10N/AN/A8/10N/AN/A8.5/10N/AN/AN/A8/108/10N/AN/A7/10N/AN/AN/AN/A4.5/10N/AN/AN/AN/A7.5/1073%N/AN/AN/AN/A4/10N/A7/10N/AN/AN/AN/AN/A7/10Aggregate score66/9/100.
This section needs expansion. You can help. ( April 2015)The PlayStation 3 version of I Am Alive received \'generally favorable reviews\', while the PC and Xbox 360 versions received \'average\' reviews, according to the website.said of the PS3 and Xbox 360 versions, \'The few unrealistic elements are a stark contrast to the engrossing world and only lessen the experience.\' Said of the Xbox 360 version, \'What I Am Alive lacks in originality, though, it makes up for in execution\', praising the tone and gameplay. Gave the same console version seven out of ten, saying that it \'offers a journey worth charting, one of physics, social decline and welcome terror in a market overrun by zombies.\' Several reviews praised the survival aspects of said console version, commenting on the scarcity of resources and oppressive atmosphere. Conversely, \'s review cited the same console version\'s outdated graphics and poor gameplay elements.gave the Xbox 360 version all five stars, saying that it \'uses its post-apocalyptic environment far more effectively than many other games that share its nightmare vision of the future.
I Am Alive joins games such as Fallout, RAGE and Left 4 Dead in its setting where a some horrendous event put paid to civilisation as we know it, but in truth, it\'s far closer in its atmosphere and aesthetic values to Cormac MacCarthy\'s grim post-apocalyptic novel, The Road.\' Gave it four stars out of five, saying, \'If I Am Alive were to be described in a single word, that word would be bleak. It is unapologetic in its presentation and unafraid to cross lines that most games never dare to approach. Those crossed lines are certainly through its subject matter, but also in its gameplay through the possibility of causing permanent damage to your stamina bar.
It all comes together to make I Am Alive an uncompromising game of survival, quite unlike anything else on the Xbox 360.\' Gave it seven out of ten, calling it \'One of the most successfully depressing survival games ever made, and a fascinating portrayal of an ordinary man in extraordinary circumstances.\' . ^ Walker, John (August 23, 2012). Retrieved August 23, 2012.
Nichols, Scott (March 21, 2012). Retrieved February 28, 2019. ^ Edge staff (April 2012). Archived from on March 7, 2012. Retrieved February 28, 2019. Dale, Alex (March 6, 2012). Archived from on March 8, 2012.
Retrieved May 27, 2018. Nguyen, Thierry (March 13, 2012). Archived from on June 3, 2015.
Retrieved May 27, 2018. Archived from on April 14, 2012. Retrieved March 18, 2012. Nelson, Randy (January 6, 2009). Retrieved May 27, 2018. Magrino, Tom (March 6, 2009).
From the original on March 10, 2009. Retrieved May 27, 2018. Nelson, Randy (August 3, 2009).
Engadget (Joystiq). Retrieved May 27, 2018. Classification Database of Australia. June 29, 2011. Archived from on July 1, 2011. Retrieved June 29, 2011. Rose, Mike (February 1, 2011).
Retrieved February 1, 2011. Watts, Steve (May 12, 2011). Retrieved July 20, 2011. (September 29, 2011). Tan, Maurice (March 6, 2012). Enthusiast Gaming.
Retrieved March 12, 2012. Carsillo, Ray (April 2, 2012). EGM Media, LLC. Retrieved February 28, 2019. ^ Bramwell, Tom (March 6, 2012).
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Turi, Tim (March 6, 2012). Retrieved March 19, 2012. Charles, Devin (March 23, 2012). Retrieved February 28, 2019. ^ McShea, Tom (April 6, 2012). CBS Interactive. Retrieved February 28, 2019.
^ McShea, Tom (March 6, 2012). CBS Interactive. Retrieved June 2, 2018. March 8, 2012. Archived from on March 10, 2012. Retrieved February 28, 2019. Shoemaker, Brad (March 14, 2012).
CBS Interactive. Retrieved February 28, 2019. ^ Miller, Greg (March 6, 2012). Retrieved February 28, 2019. de Matos, Xav (March 7, 2012).
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Retrieved February 28, 2019. Plante, Chris (March 7, 2012). From the original on March 10, 2012. Retrieved February 28, 2019. \'Review: I Am Alive\'.
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Console Monster. From the original on March 10, 2012. Retrieved February 28, 2019. Cowen, Nick (March 6, 2012). Retrieved February 28, 2019.External links. at.
I Am Alive is a video game developed by Ubisoft Shanghai and published by.It takes place in the, the Event, a that wiped out and left the, with the ground now covered by a toxic cloud of dust and ash. The player controls in a desolated city as he tries to reunite with his long lost wife and daughter.
I Am Alive focuses on facing the permanent insecurity of a now decaying and hazardous world, and.It was released on April 4th, 2012, and is available on the and worldwide, as well as for the.the 2019 game. This game provides examples of:.: In the final level, to make up for the fact you lose your pistol, you get a second arrow for the bow.
This is a lot more helpful than it sounds.: The main character.: The prospects look pretty bleak for recovery; unless the dust settles, plants are going to have a hard time growing, and without plants.: Type 2 for many enemy survivors, to the point where forcing a surrender at gunpoint is a game mechanic used to conserve ammunition.: Averted in gameplay; an arrow is just as good as a bullet to kill someone. Played with in character reactions; unlike with a gun, your bow will rarely intimidate anyone, unless they\'re isolated, probably because they don\'t take it seriously due to this trope. The fact that they know you only get one shot out of it probably emboldens them, too.:.: The main character creates one over the course of the game, and is implied to have been creating one from before the game.: Averted. Body armor can take a few bullets or arrows, and helmets protect from headshots.: Armored enemies can only be killed instantly by a headshot, and the final boss is only vulnerable in his legs.
The shotgun, whoever, will put down even armored enemies no matter where you shoot them, presumably from the sheer force of the blast.: One of the survivor encounters in the Hotel involves shooting the perpetrator through a curtain.: You get Mei and Linda to safety, but Henry is missing in action and you refuse to board the boat with them, hoping to save him and find your family. Furthermore, the woman who started watching the recordings at the start of the game is hinted to be your wife, and it\'s pretty heavily implied that.: \'Struggle\' kills with the machete act as this. There is no dedicated \'melee attack\' button, too, so this is the only way to kill someone at close range when they\'re alerted to your presence.:, breaking open locked gates, lifting shutters, and forcing extra effort out of your character (whether running or continuing to exert past the stamina limit) all involve pressing the action button as fast as possible.: In the \'Encounters\' trailer, the main character strongly advises taking this stance on violent altercations. Use surprise to kill the first of the enemies in a group, identify any other gun-wielders and shoot them immediately, and use psychological pressure to get the rest of them to fold (usually by killing the \'leader\' of a group). If at all possible, intimidate them into backing up into a cliff or a fire that you can kick them off of/into. This may seem pretty dirty, but it\'s a dirty world, and if you let your guard down, these bastards will kill you.: The computer never runs out of ammo, and in fact does not even need ammo. This is plainly obvious when you find an empty gun on a survivor you just killed, even though that same survivor is perfectly capable of shooting you with his supposedly empty gun if you don\'t kill him immediately.
The computer also doesn\'t.: You\'re given a finite number of retries for the checkpoints in a level (9 maximum). If you run out, you have to restart from the beginning of the level. However, if the checkpoint has a retry pickup nearby, you can abuse that for an infinite number of retries in that section. Higher difficulties give you less starting retries, with the highest giving you none save what you pick up in the field.: Well, it is.: See below. Apparently, the second premise trailer of this title in 2011 (surviving in a post-apocalyptic era) have received a bit more positive reception from some viewers because this version is a more believable survival scenario.: The dust in some lower areas of the city causes a stamina decrease just by being in it. This is lessened once you acquire a gas mask from some of the other survivors.: Part of the surrendering mechanic involves finding the tough guys in a group and killing them, thereby convincing the weaker ones to drop their weapons for an easy. The tough guys don\'t flinch as much at your gun and keep a steady voice even when threatened.:.
Justified with the sandstorms and the plain sun. Everything\'s heavily desaturated and just a tick away from being fully black and white. Averted in Henry\'s apartment; it\'s not much, but those few rooms alone have more color than the rest of the game combined.: The player character walked clear across the United States to get back home.
Linda is appropriately impressed.: Used to demonstrate how powerful the survivor camp hunters are. More than half are armed with pistols, are resistant to surrendering when aimed at, and they employ a fully armored man as their leader.
The game actually gives the player at least two health kits (probably one of the rarest items in the game), because.: Along with being one himself, the main character will run into them. Not all of them will be friendly.: The survivor who wants two \'canned foods\' in the subway hangs herself after you leave her if you didn\'t help her. If you did, she\'ll be gone by the time you return.: Armored survivors can\'t be intimidated and need to be hit in an unarmored area to stop them, unless you use the shotgun. In exchange, they don\'t charge at you, just walk.:. Surprisingly averted. Enemies can and will accidentally kill their friends with gunfire if they get too bunched up, making combat easier. This can be hard to pull off, though, as enemies tend to spread out to avoid this sort of thing.
Played straight on your end. Certain critical NPCs can\'t be attacked at all; blade attacks are disabled and the gun and bow crosshairs become an X if aimed at them.: The twenty victims spread throughout the game reward your charity with a bit of backstory and a Retry. The main character is considered one by Mei\'s mother, Linda, for helping Mei. You also get a bonus to your score for only taking what you need from certain non-hostile survivors, rather than just stealing everything they have.: The first weapon available, and the only projectile weapon your enemies will ever use.: You spend one of the early chapters with a child tied to your back. This won\'t stop you from shooting and stabbing potential muggers, or executing the ones you\'ve wounded.: Where do we start? People have gone and the rest turned to cannibalism. Gangs rule the streets, preying on anyone who comes their way, like vultures.
The real kicker is when you\'re carrying Mei, a sick child, on your back and there\'s still no respite from the mobs! As if any father of a child would prey on other children! It gets really absurd when you surprise-attack someone, who was planning to murder you,.: For all the monstrous bastardry you encounter, you can also find some bright spots. You can freely give up valuable supplies to help other survivors, and some of them will give you supplies of their own with no strings attached. The protagonist initially chases after Mei because he thinks she\'s his daughter, but once he learns otherwise, he still resolves to protect her and take her back to Henry, asking for nothing in return.: Many encounters involve letting a hapless enemy get close, throat-slashing them with your machete, then taking out anyone else with a gun and dealing with the remainder.
Some enemies attack outright, however, rendering this strategy ineffective.: Some of the more desperate scavengers have resorted to cannibalism in lieu of continuing to eat on the dwindling supply of canned goods. You can find some \'meat\' in a couple of rare places in the game. It\'s the best possible healing item, filling up your health and stamina capacity.
But it isn\'t rat (that\'s a separate meat) and there\'s no more livestock. If you eat any, the end screen will take 5% off of your score and outright calls it human meat. It also serves as one of the five items you have to give to the dancing mutant to get the shotgun. There\'s a piece lying on the ground right near his home.: Averted. Your character mentions he\'s never fired a gun before in his life, and it shows. His aim is below average, and even if the iron sights are dead-on you can still easily miss a headshot at anything more than about 15 feet, wasting a valuable bullet.
It\'s always best to just go for torso shots (which still incapacitate in one hit), unless you\'re dealing with an armored enemy.:. One bullet will always stop an enemy, but it won\'t always kill them. They may instead be left writhing on the ground in agony. You have the option of performing a on them with your machete, if you so choose.: Implied; our protagonist says he never used a gun before The Event. During the start of the game, he doesn\'t bat an eye at kicking a machete-wielding man off a cliff.: In any given enemy encounter, you can only kick one enemy into a fire/off a ledge. Once you\'ve done this, the rest know what you\'re up to and won\'t let themselves fall victim to it.: One of the options you have for dealing with enemies held at gunpoint is to kick them into a fire.: The Survivor Camps, where the protagonist\'s family is heavily implied to be.
Not too long in the story you\'ll find you aren\'t the only one searching for it.: The go-to melee weapon, for both you and your enemies.: Armored enemies do this, since it\'s the only way for you to manage a headshot.: As noted, there are various points in the game where retries can be farmed endlessly. Even if you run out, however, you\'re just bumped back to the beginning of the level.: Women aren\'t all noncombatant victims, but the only armed and dangerous women you\'ll meet are of the \'territorial survivor protecting their stash\' type. All gangs are male.: If you shoot an enemy but don\'t kill them, they\'ll be left writhing around in agony. You can put them out of their misery, if you chose.: Mei was out searching for medicine with her mother when she disappeared and never came back. Given this is a, she\'s obviously dead, right?
The protagonist definitely thinks so. She was captured by a gang and taken to a hotel. Several levels revolve around rescuing her and reuniting her with Mei.: Averted; if you\'re engaged in a with an enemy, his buddies will whack you from the sides and interrupt you. Therefore, engaging in melee should only be done as a last resort or on the last remaining enemy in a group.: Machetes are the only melee weapon available to anyone in the game, but while you are limited to using a or a surprise kill with it, your opponents have the ability to actually swing the machete like a normal weapon.: If you try to melee an armed mook that can see you, you\'ll get shot in the face.: Averted. The government tried to send military and relief efforts early on after the Event. But within one year, any semblance of civilization, let alone emergency aid, had long crumbled.: Whatever happened between the protagonist and his wife.
In the letter she wrote for him, she says that she \'forgives the protagonist for everything\'. Given that he was off away from his family at the time of the Event, and that there\'s no male clothing or anything related to it at his house, it was something pretty big that he did wrong.: The main character.: Most machete-wielding enemies when you pull a gun on them. Also Linda when Mei goes missing temporarily in the final section.:. In the early levels, you\'ll often find yourself literally living bullet to bullet. Several times you\'ll have to do with no bullets at all, until you kill one with a gun and take his bullets. Averted in the final levels, where, if you conserve ammo, you should have about 13 bullets left; in the scheme of things, this is about the closest you can get to a. Just to make sure you can\'t abuse this, though, you lose your pistol for the final round and have to make due with a replacement pistol and ammo you scavenge off the enemies.: Subverted.
While some people you come across may be reasoned with, ALL the gangs are out for blood. Regardless of whether you decide to be peaceful or simply pragmatic (to conserve health and ammo), they will run after you and will catch you.: An encounter in the sewers has several enemies playing dead among a group of corpses. They attack you outright once you close in.: How the main character takes down enemies, with the pistol or shotgun.: Or \'puzzle enemy encounter,\' anyhow.
You are regularly surrounded by three or four armed men, and you\'ll need to keep your wits about you to take them all out, especially if you only have one bullet left.: Heavily implied to be what happens to women in the Hotel. One of the women there even refers to their position as.: There are two kinds of meat in the game.
The other is rat, though it\'s served as a kebab.: Civilization has broken down, so people just gather up whatever they can find/steal.: You can turn auto-aiming off at any time, which makes crack shots against groups of survivors a lot harder to pull off. It has no bearing on achievements and is available at any difficulty.: At various points in the game, you\'ll run into gates that are padlocked shut, which you can shoot to open. It wastes a precious bullet, but whatever\'s behind the gate is usually worth it.: Averted. The range for the shotgun is realistic, though spread is, as ever, a problem.: It can blast armored enemies dead no matter where you hit them, unlike the pistol and bow, but it only has five shots and there are no ammo pickups for it anywhere in the game. It also serves as a handy second weapon to use in the final section, after you give your pistol to Linda.: The stealth kill from behind with the.
You can do this from the front, too, by getting a bully enemy to close in.: The stamina meter. It decreases as you run, climb/hang from your hands, or do anything else with more than average physical exertion, and depletes its maximum when empty, causing further exertion.: Aside from getting another Retry token, this is your reward for helping victims. They tell you a small bit of backstory about the city and what happened, and possibly where to find your wife and daughter.: The bow is an invaluable addition to your arsenal. It\'s quiet, ammo can be retrieved, and arrows are just as powerful as bullets. You only get the one arrow, though, at least until the end of the game.: Where the protagonist hits enemies who have surrendered. Though it is implied to be non-fatal, there is no way to be sure.: Our hero, which is exactly what really happens when people spend a lot of time alone, especially in survival situations.
Official information about Beast Battle Simulator The game was released on Steam at the end of August, 2017. The authors from the infamous DOG HOGGLER studio who became popular thanks to Ultimate Epic Battle Simulator, where different armies of popular characters like Vikings, Chuck Norris and fantasy creatures could beat each other, developed. Beast Battle Simulator is a physics based battle-simulation sandbox game featuring dinosaurs, animals, and humans. Kamikaze Zebras. Beast battle simulator gameplay.
He\'s lucky he\'s not.: The shotgun stops anything, even armored enemies, but you only get the five shots it comes loaded with.: There are 20 victims in the game, each of which needs one or two of some item you\'ve probably collected on the way. In return, you get an extra Retry and some backstory, plus a score bonus at the end if you find them all.
A strange, gorilla-like mutant living in the dust cloud asks for five hard-to-find items, but at least he hands you a loaded shotgun as a reward.: Gathering and conserving resources is pretty important. If you\'re really unlucky or wasteful, you might find that it\'s impossible to get through the next fight or the next climb because you\'re out of items, and can\'t backtrack to get more. Also, be careful about where you shoot that bow — it\'s surprisingly easy to fire your one and only arrow somewhere where you can\'t retrieve it.: \'The Event\', the cause of which is a total mystery. The only thing you know is that it caused terrible earthquakes, flooding and unleashed never-ending dust clouds. Given the deformed man you meet, it\'s very possible radiation is also a hazard.:.
Half of the mileage you\'ll get out of your gun is using it to intimidate machete-wielding mooks after you\'ve shot the ones carrying guns. This can either be used to force them to kneel for a or to back them up to a fire or cliff, into which you can then kick them. However, it should be noted that enemies will eventually try to call your bluff if you go too long without firing, and kick kills will only work once if there\'s more than one mook. Averted with your bow, which is deadly but rarely intimidating; enemies will only put up their hands if you take the time to draw the arrow back, which might be enough to get you killed. Some of the survivors might yell out, \'I have a weapon!\'
It\'s implied to be this trope.:. Henry\'s wheelchair is found near the end, but he is not seen again.
A nearby victim will tell you that they took him alive to wring the location of the hidden survivor camp out of him, but you\'ll never find him. Also, the helicopter and its pilot in the \'Strangers\' chapter. The hero sees a newly crashed helicopter on top of a building and theorizes that the pilot jumped out before it went down. There is no way to examine the wreckage any closer, there is never any sign of the pilot, and neither the crash or the pilot are ever mentioned again. In fact, the incident is so strange and unrelated to anything else in the game, it\'s just shy of being a.:. Lone survivors are often territorial (and sometimes guarding a healing item), but not actually out for your blood unless you get too close. If you wind up killing them (either by accidentally pissing them off or on purpose) they may mutter some final accusation at you, like \'Murderer!\'
Before croaking. Even some surviving people in the vicinity of the kill may react with fear even if non-hostile and also call you out on it. Two occasions have survivors offer you some of their stash. Take more than they offered and they\'ll chew you out.
You\'ll also lose the bonus to your score that you\'d otherwise get. Mercifully, you have to go out of your way to do this, preventing any accidental grabbing.: Everyone is aware exactly how valuable bullets are, so if you hold an enemy at gunpoint for too long and can\'t get them to surrender completely, they\'ll decide that you\'re too chicken to waste a bullet and attack you. Bizarrely enough, when you are forced to shoot them,.
...'>I Am Alive Game(04.04.2020)Jun 08, 2016 I am Alive takes place in a post-apocalyptic setting and focuses on facing the permanent insecurity of a dystopian, decaying and hazardous world, and humanity\'s darkest inclinations towards.
.: April 3, 2012.: April 4, 2012Microsoft WindowsSeptember 6, 2012,Mode(s)I Am Alive is a developed by and published. The game takes place in a setting and focuses on facing the permanent insecurity of a dystopian, decaying and hazardous world, and humanity\'s darkest inclinations towards brutality and materialism. Originally under development by from 2003 until 2008, completed the title. It was released for on March 7, 2012, for on April 3, 2012 in North America and April 4, 2012 in the PAL region and also for on September 6, 2012. Contents.Plot The game takes place one year after America has gone through a massive disaster known simply as \'The Event\', which included earthquakes that destroyed most cities. Due to the damage of the aftermath, many people are forced to go without resources.
The government tries to help citizens, but their attempts are useless. Supplies become low and this causes citizens to become agitated, violent and bitter.An unnamed male survivor travels to his old home of the fictional city of Haventon, to rescue his wife Julie and daughter Mary. When he gets to his apartment, he finds they have left to get to safety and meanwhile video tapes his apology for not being there and says that he will do everything to find them. As he is leaving, the protagonist sees a small girl who he mistakes for his daughter and saves her from three hostile men. The girl, Mei , is missing her mother and gives the protagonist a with which he talks to Henry , a friend of Mei.
Henry asks him to bring Mei to him and he agrees. The protagonist and Mei travel out to Henry\'s apartment, but soon stop in a dilapidated mall to rest during a.
The protagonist notices that Mei has a fever, so he goes to find a supply drop that the government landed for survivors and is able to recover medicine for Mei. The two leave the next day and arrive at Henry\'s place, where the protagonist finds out that Henry is disabled and cannot walk. The protagonist is then tasked of finding a radio for Henry and traverses through the deadly dust clouds and makes it to an old boat. After searching the boat and finding the radio, the protagonist makes it off and travels back to Henry.The protagonist makes it back and Henry thanks him and finally trusts him as a friend.
Henry also suspects that Mei\'s mother might be in a local hotel and pressures the protagonist into finding her for Mei. He gets to the hotel and fights through a large number of killers who have kidnapped, intimidated and hurt women to pressure them into performing sexual acts on the men.
The protagonist finds Mei\'s mother, Linda (Jean Nicolai), and rescues her from the men. They both get back to Henry\'s place and Mei reunites with her mother. Linda is able to use the radio to get messages from a boat coming to Haventon to pick up survivors. This seems as their way out but they soon learn that the boat is not coming to shore because of the dust. Henry makes the plan of creating a to bring in the boat by using.
The protagonist takes some of Henry\'s fireworks and sets them off on a nearby rooftop, successfully making a beacon for the boat. Just after they set it up though, hunters attack and the protagonist is forced to fight them off but Henry is nowhere to be found after. The protagonist learns from helping an injured man that Henry was taken by the hunters, who they were hunting for, due to his knowledge of where the camps holding survivors are. Finally, the beacon attracts the boat and it arrives at the dock just in time.In the end, Mei and Linda go aboard the boat but the protagonist decides to stay, hoping to find Henry and his family. Mei and Linda bid him farewell and he records his last tape and says that he will find Julie and Mary and try to rescue Henry, before it is shown that a woman, presumably Julie, or his daughter Mary several years later, has been watching all his videos and currently has all his gear. She cries after the video ends and it is left on a whether or not Henry - or the protagonist - survived.Gameplay. Here, the protagonist is confronted by an armed survivor while navigating through the Haventon sewers.The player controls the main character from a third person perspective during navigation, the camera switches to first-person when aiming and shooting.
During encounters with hostile survivors, the player can use various tactics to stay alive, including sneaking to surprise enemies with a machete quick kill, performing stealth kills with a bow, or using bluff and intimidation e.g. Pointing an empty gun at hostile.The game has an emphasis on climbing and exploration. The player will scale wrecked buildings and navigate hazardous areas. Every effort has a cost and, when engaging in physically demanding activities, such as climbing or jumping, it is critical to manage the main character\'s stamina for him to survive. By managing stamina skillfully players are rewarded by accessing hidden paths, resources and other survivors.Gameplay also involves collecting hidden resources and supplies scattered throughout the city: water, food, batteries, gas, medicine, cigarettes, tools, climbing gear, weapons, and ammunition.
Anything that the player can salvage from the destroyed city can be used to keep the main characters strong and healthy, or prove helpful in his quest by allowing him to rescue survivors. Retries can be collected throughout the game by helping or rescuing people, with optional side quests to complete.Development The game began development in 2003.
It got to winter, and I received a letter mumbling about ice cream and had villagers talk about a \'creature in the wild\'.
The game was first rumored to be in development in July 2008, when it was known that producer was working on a new game, which was announced at E3 2008, along with a trailer. It was later revealed that Raymond was not working on the game. Development experienced various delays. The original developers, announced that it would not be working on it any longer due to a \'mutual decision\' and that the studio had other obligations, and that the game would be finished at \'s studio. On August 2009, various screenshots of an old build of the game were leaked onto the Internet. An announcement from indicated a release window between Q2 April 2010– Q2 March 2011. These dates passed with no new information, until June 2011 when a notification was published at the Australian classification website which indicated a possible release in the late summer of 2011.Ubisoft CEO Yves Guillemot said at the start of 2010 that the studio was \'totally re-engineering the product\'.
In May 2011, Ubisoft cancelled a number of games, but it was revealed that I Am Alive and another Ubisoft title were not among them, with Ubisoft stating that the cancelled games were unannounced games. On September 29, 2011, a new announcement trailer was released for the game with a release date of \'this winter\' at the end. On January 23, 2012, the developers announced on Facebook that the game would be available for Xbox 360 on March 7, 2012. On August 23, 2012, Ubisoft announced the PC version, which had been previously cancelled. Reception ReceptionReview scoresPublicationScoreN/AN/A8.5/10N/AN/A6/10N/AN/A8/10N/AN/A8.5/10N/AN/AN/A8/108/10N/AN/A7/10N/AN/AN/AN/A4.5/10N/AN/AN/AN/A7.5/1073%N/AN/AN/AN/A4/10N/A7/10N/AN/AN/AN/AN/A7/10Aggregate score66/9/100.
This section needs expansion. You can help. ( April 2015)The PlayStation 3 version of I Am Alive received \'generally favorable reviews\', while the PC and Xbox 360 versions received \'average\' reviews, according to the website.said of the PS3 and Xbox 360 versions, \'The few unrealistic elements are a stark contrast to the engrossing world and only lessen the experience.\' Said of the Xbox 360 version, \'What I Am Alive lacks in originality, though, it makes up for in execution\', praising the tone and gameplay. Gave the same console version seven out of ten, saying that it \'offers a journey worth charting, one of physics, social decline and welcome terror in a market overrun by zombies.\' Several reviews praised the survival aspects of said console version, commenting on the scarcity of resources and oppressive atmosphere. Conversely, \'s review cited the same console version\'s outdated graphics and poor gameplay elements.gave the Xbox 360 version all five stars, saying that it \'uses its post-apocalyptic environment far more effectively than many other games that share its nightmare vision of the future.
I Am Alive joins games such as Fallout, RAGE and Left 4 Dead in its setting where a some horrendous event put paid to civilisation as we know it, but in truth, it\'s far closer in its atmosphere and aesthetic values to Cormac MacCarthy\'s grim post-apocalyptic novel, The Road.\' Gave it four stars out of five, saying, \'If I Am Alive were to be described in a single word, that word would be bleak. It is unapologetic in its presentation and unafraid to cross lines that most games never dare to approach. Those crossed lines are certainly through its subject matter, but also in its gameplay through the possibility of causing permanent damage to your stamina bar.
It all comes together to make I Am Alive an uncompromising game of survival, quite unlike anything else on the Xbox 360.\' Gave it seven out of ten, calling it \'One of the most successfully depressing survival games ever made, and a fascinating portrayal of an ordinary man in extraordinary circumstances.\' . ^ Walker, John (August 23, 2012). Retrieved August 23, 2012.
Nichols, Scott (March 21, 2012). Retrieved February 28, 2019. ^ Edge staff (April 2012). Archived from on March 7, 2012. Retrieved February 28, 2019. Dale, Alex (March 6, 2012). Archived from on March 8, 2012.
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Retrieved May 27, 2018. Archived from on April 14, 2012. Retrieved March 18, 2012. Nelson, Randy (January 6, 2009). Retrieved May 27, 2018. Magrino, Tom (March 6, 2009).
From the original on March 10, 2009. Retrieved May 27, 2018. Nelson, Randy (August 3, 2009).
Engadget (Joystiq). Retrieved May 27, 2018. Classification Database of Australia. June 29, 2011. Archived from on July 1, 2011. Retrieved June 29, 2011. Rose, Mike (February 1, 2011).
Retrieved February 1, 2011. Watts, Steve (May 12, 2011). Retrieved July 20, 2011. (September 29, 2011). Tan, Maurice (March 6, 2012). Enthusiast Gaming.
Retrieved March 12, 2012. Carsillo, Ray (April 2, 2012). EGM Media, LLC. Retrieved February 28, 2019. ^ Bramwell, Tom (March 6, 2012).
Gamer Network. Retrieved March 12, 2012.
Turi, Tim (March 6, 2012). Retrieved March 19, 2012. Charles, Devin (March 23, 2012). Retrieved February 28, 2019. ^ McShea, Tom (April 6, 2012). CBS Interactive. Retrieved February 28, 2019.
^ McShea, Tom (March 6, 2012). CBS Interactive. Retrieved June 2, 2018. March 8, 2012. Archived from on March 10, 2012. Retrieved February 28, 2019. Shoemaker, Brad (March 14, 2012).
CBS Interactive. Retrieved February 28, 2019. ^ Miller, Greg (March 6, 2012). Retrieved February 28, 2019. de Matos, Xav (March 7, 2012).
Engadget (Joystiq). Retrieved February 28, 2019. Cohen, Corey (March 6, 2012). Archived from on March 8, 2012. Retrieved February 28, 2019. Benson, Julian (October 20, 2012).
Retrieved February 28, 2019. Plante, Chris (March 7, 2012). From the original on March 10, 2012. Retrieved February 28, 2019. \'Review: I Am Alive\'.
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I Am Alive is a video game developed by Ubisoft Shanghai and published by.It takes place in the, the Event, a that wiped out and left the, with the ground now covered by a toxic cloud of dust and ash. The player controls in a desolated city as he tries to reunite with his long lost wife and daughter.
I Am Alive focuses on facing the permanent insecurity of a now decaying and hazardous world, and.It was released on April 4th, 2012, and is available on the and worldwide, as well as for the.the 2019 game. This game provides examples of:.: In the final level, to make up for the fact you lose your pistol, you get a second arrow for the bow.
This is a lot more helpful than it sounds.: The main character.: The prospects look pretty bleak for recovery; unless the dust settles, plants are going to have a hard time growing, and without plants.: Type 2 for many enemy survivors, to the point where forcing a surrender at gunpoint is a game mechanic used to conserve ammunition.: Averted in gameplay; an arrow is just as good as a bullet to kill someone. Played with in character reactions; unlike with a gun, your bow will rarely intimidate anyone, unless they\'re isolated, probably because they don\'t take it seriously due to this trope. The fact that they know you only get one shot out of it probably emboldens them, too.:.: The main character creates one over the course of the game, and is implied to have been creating one from before the game.: Averted. Body armor can take a few bullets or arrows, and helmets protect from headshots.: Armored enemies can only be killed instantly by a headshot, and the final boss is only vulnerable in his legs.
The shotgun, whoever, will put down even armored enemies no matter where you shoot them, presumably from the sheer force of the blast.: One of the survivor encounters in the Hotel involves shooting the perpetrator through a curtain.: You get Mei and Linda to safety, but Henry is missing in action and you refuse to board the boat with them, hoping to save him and find your family. Furthermore, the woman who started watching the recordings at the start of the game is hinted to be your wife, and it\'s pretty heavily implied that.: \'Struggle\' kills with the machete act as this. There is no dedicated \'melee attack\' button, too, so this is the only way to kill someone at close range when they\'re alerted to your presence.:, breaking open locked gates, lifting shutters, and forcing extra effort out of your character (whether running or continuing to exert past the stamina limit) all involve pressing the action button as fast as possible.: In the \'Encounters\' trailer, the main character strongly advises taking this stance on violent altercations. Use surprise to kill the first of the enemies in a group, identify any other gun-wielders and shoot them immediately, and use psychological pressure to get the rest of them to fold (usually by killing the \'leader\' of a group). If at all possible, intimidate them into backing up into a cliff or a fire that you can kick them off of/into. This may seem pretty dirty, but it\'s a dirty world, and if you let your guard down, these bastards will kill you.: The computer never runs out of ammo, and in fact does not even need ammo. This is plainly obvious when you find an empty gun on a survivor you just killed, even though that same survivor is perfectly capable of shooting you with his supposedly empty gun if you don\'t kill him immediately.
The computer also doesn\'t.: You\'re given a finite number of retries for the checkpoints in a level (9 maximum). If you run out, you have to restart from the beginning of the level. However, if the checkpoint has a retry pickup nearby, you can abuse that for an infinite number of retries in that section. Higher difficulties give you less starting retries, with the highest giving you none save what you pick up in the field.: Well, it is.: See below. Apparently, the second premise trailer of this title in 2011 (surviving in a post-apocalyptic era) have received a bit more positive reception from some viewers because this version is a more believable survival scenario.: The dust in some lower areas of the city causes a stamina decrease just by being in it. This is lessened once you acquire a gas mask from some of the other survivors.: Part of the surrendering mechanic involves finding the tough guys in a group and killing them, thereby convincing the weaker ones to drop their weapons for an easy. The tough guys don\'t flinch as much at your gun and keep a steady voice even when threatened.:.
Justified with the sandstorms and the plain sun. Everything\'s heavily desaturated and just a tick away from being fully black and white. Averted in Henry\'s apartment; it\'s not much, but those few rooms alone have more color than the rest of the game combined.: The player character walked clear across the United States to get back home.
Linda is appropriately impressed.: Used to demonstrate how powerful the survivor camp hunters are. More than half are armed with pistols, are resistant to surrendering when aimed at, and they employ a fully armored man as their leader.
The game actually gives the player at least two health kits (probably one of the rarest items in the game), because.: Along with being one himself, the main character will run into them. Not all of them will be friendly.: The survivor who wants two \'canned foods\' in the subway hangs herself after you leave her if you didn\'t help her. If you did, she\'ll be gone by the time you return.: Armored survivors can\'t be intimidated and need to be hit in an unarmored area to stop them, unless you use the shotgun. In exchange, they don\'t charge at you, just walk.:. Surprisingly averted. Enemies can and will accidentally kill their friends with gunfire if they get too bunched up, making combat easier. This can be hard to pull off, though, as enemies tend to spread out to avoid this sort of thing.
Played straight on your end. Certain critical NPCs can\'t be attacked at all; blade attacks are disabled and the gun and bow crosshairs become an X if aimed at them.: The twenty victims spread throughout the game reward your charity with a bit of backstory and a Retry. The main character is considered one by Mei\'s mother, Linda, for helping Mei. You also get a bonus to your score for only taking what you need from certain non-hostile survivors, rather than just stealing everything they have.: The first weapon available, and the only projectile weapon your enemies will ever use.: You spend one of the early chapters with a child tied to your back. This won\'t stop you from shooting and stabbing potential muggers, or executing the ones you\'ve wounded.: Where do we start? People have gone and the rest turned to cannibalism. Gangs rule the streets, preying on anyone who comes their way, like vultures.
The real kicker is when you\'re carrying Mei, a sick child, on your back and there\'s still no respite from the mobs! As if any father of a child would prey on other children! It gets really absurd when you surprise-attack someone, who was planning to murder you,.: For all the monstrous bastardry you encounter, you can also find some bright spots. You can freely give up valuable supplies to help other survivors, and some of them will give you supplies of their own with no strings attached. The protagonist initially chases after Mei because he thinks she\'s his daughter, but once he learns otherwise, he still resolves to protect her and take her back to Henry, asking for nothing in return.: Many encounters involve letting a hapless enemy get close, throat-slashing them with your machete, then taking out anyone else with a gun and dealing with the remainder.
Some enemies attack outright, however, rendering this strategy ineffective.: Some of the more desperate scavengers have resorted to cannibalism in lieu of continuing to eat on the dwindling supply of canned goods. You can find some \'meat\' in a couple of rare places in the game. It\'s the best possible healing item, filling up your health and stamina capacity.
But it isn\'t rat (that\'s a separate meat) and there\'s no more livestock. If you eat any, the end screen will take 5% off of your score and outright calls it human meat. It also serves as one of the five items you have to give to the dancing mutant to get the shotgun. There\'s a piece lying on the ground right near his home.: Averted. Your character mentions he\'s never fired a gun before in his life, and it shows. His aim is below average, and even if the iron sights are dead-on you can still easily miss a headshot at anything more than about 15 feet, wasting a valuable bullet.
It\'s always best to just go for torso shots (which still incapacitate in one hit), unless you\'re dealing with an armored enemy.:. One bullet will always stop an enemy, but it won\'t always kill them. They may instead be left writhing on the ground in agony. You have the option of performing a on them with your machete, if you so choose.: Implied; our protagonist says he never used a gun before The Event. During the start of the game, he doesn\'t bat an eye at kicking a machete-wielding man off a cliff.: In any given enemy encounter, you can only kick one enemy into a fire/off a ledge. Once you\'ve done this, the rest know what you\'re up to and won\'t let themselves fall victim to it.: One of the options you have for dealing with enemies held at gunpoint is to kick them into a fire.: The Survivor Camps, where the protagonist\'s family is heavily implied to be.
Not too long in the story you\'ll find you aren\'t the only one searching for it.: The go-to melee weapon, for both you and your enemies.: Armored enemies do this, since it\'s the only way for you to manage a headshot.: As noted, there are various points in the game where retries can be farmed endlessly. Even if you run out, however, you\'re just bumped back to the beginning of the level.: Women aren\'t all noncombatant victims, but the only armed and dangerous women you\'ll meet are of the \'territorial survivor protecting their stash\' type. All gangs are male.: If you shoot an enemy but don\'t kill them, they\'ll be left writhing around in agony. You can put them out of their misery, if you chose.: Mei was out searching for medicine with her mother when she disappeared and never came back. Given this is a, she\'s obviously dead, right?
The protagonist definitely thinks so. She was captured by a gang and taken to a hotel. Several levels revolve around rescuing her and reuniting her with Mei.: Averted; if you\'re engaged in a with an enemy, his buddies will whack you from the sides and interrupt you. Therefore, engaging in melee should only be done as a last resort or on the last remaining enemy in a group.: Machetes are the only melee weapon available to anyone in the game, but while you are limited to using a or a surprise kill with it, your opponents have the ability to actually swing the machete like a normal weapon.: If you try to melee an armed mook that can see you, you\'ll get shot in the face.: Averted. The government tried to send military and relief efforts early on after the Event. But within one year, any semblance of civilization, let alone emergency aid, had long crumbled.: Whatever happened between the protagonist and his wife.
In the letter she wrote for him, she says that she \'forgives the protagonist for everything\'. Given that he was off away from his family at the time of the Event, and that there\'s no male clothing or anything related to it at his house, it was something pretty big that he did wrong.: The main character.: Most machete-wielding enemies when you pull a gun on them. Also Linda when Mei goes missing temporarily in the final section.:. In the early levels, you\'ll often find yourself literally living bullet to bullet. Several times you\'ll have to do with no bullets at all, until you kill one with a gun and take his bullets. Averted in the final levels, where, if you conserve ammo, you should have about 13 bullets left; in the scheme of things, this is about the closest you can get to a. Just to make sure you can\'t abuse this, though, you lose your pistol for the final round and have to make due with a replacement pistol and ammo you scavenge off the enemies.: Subverted.
While some people you come across may be reasoned with, ALL the gangs are out for blood. Regardless of whether you decide to be peaceful or simply pragmatic (to conserve health and ammo), they will run after you and will catch you.: An encounter in the sewers has several enemies playing dead among a group of corpses. They attack you outright once you close in.: How the main character takes down enemies, with the pistol or shotgun.: Or \'puzzle enemy encounter,\' anyhow.
You are regularly surrounded by three or four armed men, and you\'ll need to keep your wits about you to take them all out, especially if you only have one bullet left.: Heavily implied to be what happens to women in the Hotel. One of the women there even refers to their position as.: There are two kinds of meat in the game.
The other is rat, though it\'s served as a kebab.: Civilization has broken down, so people just gather up whatever they can find/steal.: You can turn auto-aiming off at any time, which makes crack shots against groups of survivors a lot harder to pull off. It has no bearing on achievements and is available at any difficulty.: At various points in the game, you\'ll run into gates that are padlocked shut, which you can shoot to open. It wastes a precious bullet, but whatever\'s behind the gate is usually worth it.: Averted. The range for the shotgun is realistic, though spread is, as ever, a problem.: It can blast armored enemies dead no matter where you hit them, unlike the pistol and bow, but it only has five shots and there are no ammo pickups for it anywhere in the game. It also serves as a handy second weapon to use in the final section, after you give your pistol to Linda.: The stealth kill from behind with the.
You can do this from the front, too, by getting a bully enemy to close in.: The stamina meter. It decreases as you run, climb/hang from your hands, or do anything else with more than average physical exertion, and depletes its maximum when empty, causing further exertion.: Aside from getting another Retry token, this is your reward for helping victims. They tell you a small bit of backstory about the city and what happened, and possibly where to find your wife and daughter.: The bow is an invaluable addition to your arsenal. It\'s quiet, ammo can be retrieved, and arrows are just as powerful as bullets. You only get the one arrow, though, at least until the end of the game.: Where the protagonist hits enemies who have surrendered. Though it is implied to be non-fatal, there is no way to be sure.: Our hero, which is exactly what really happens when people spend a lot of time alone, especially in survival situations.
Official information about Beast Battle Simulator The game was released on Steam at the end of August, 2017. The authors from the infamous DOG HOGGLER studio who became popular thanks to Ultimate Epic Battle Simulator, where different armies of popular characters like Vikings, Chuck Norris and fantasy creatures could beat each other, developed. Beast Battle Simulator is a physics based battle-simulation sandbox game featuring dinosaurs, animals, and humans. Kamikaze Zebras. Beast battle simulator gameplay.
He\'s lucky he\'s not.: The shotgun stops anything, even armored enemies, but you only get the five shots it comes loaded with.: There are 20 victims in the game, each of which needs one or two of some item you\'ve probably collected on the way. In return, you get an extra Retry and some backstory, plus a score bonus at the end if you find them all.
A strange, gorilla-like mutant living in the dust cloud asks for five hard-to-find items, but at least he hands you a loaded shotgun as a reward.: Gathering and conserving resources is pretty important. If you\'re really unlucky or wasteful, you might find that it\'s impossible to get through the next fight or the next climb because you\'re out of items, and can\'t backtrack to get more. Also, be careful about where you shoot that bow — it\'s surprisingly easy to fire your one and only arrow somewhere where you can\'t retrieve it.: \'The Event\', the cause of which is a total mystery. The only thing you know is that it caused terrible earthquakes, flooding and unleashed never-ending dust clouds. Given the deformed man you meet, it\'s very possible radiation is also a hazard.:.
Half of the mileage you\'ll get out of your gun is using it to intimidate machete-wielding mooks after you\'ve shot the ones carrying guns. This can either be used to force them to kneel for a or to back them up to a fire or cliff, into which you can then kick them. However, it should be noted that enemies will eventually try to call your bluff if you go too long without firing, and kick kills will only work once if there\'s more than one mook. Averted with your bow, which is deadly but rarely intimidating; enemies will only put up their hands if you take the time to draw the arrow back, which might be enough to get you killed. Some of the survivors might yell out, \'I have a weapon!\'
It\'s implied to be this trope.:. Henry\'s wheelchair is found near the end, but he is not seen again.
A nearby victim will tell you that they took him alive to wring the location of the hidden survivor camp out of him, but you\'ll never find him. Also, the helicopter and its pilot in the \'Strangers\' chapter. The hero sees a newly crashed helicopter on top of a building and theorizes that the pilot jumped out before it went down. There is no way to examine the wreckage any closer, there is never any sign of the pilot, and neither the crash or the pilot are ever mentioned again. In fact, the incident is so strange and unrelated to anything else in the game, it\'s just shy of being a.:. Lone survivors are often territorial (and sometimes guarding a healing item), but not actually out for your blood unless you get too close. If you wind up killing them (either by accidentally pissing them off or on purpose) they may mutter some final accusation at you, like \'Murderer!\'
Before croaking. Even some surviving people in the vicinity of the kill may react with fear even if non-hostile and also call you out on it. Two occasions have survivors offer you some of their stash. Take more than they offered and they\'ll chew you out.
You\'ll also lose the bonus to your score that you\'d otherwise get. Mercifully, you have to go out of your way to do this, preventing any accidental grabbing.: Everyone is aware exactly how valuable bullets are, so if you hold an enemy at gunpoint for too long and can\'t get them to surrender completely, they\'ll decide that you\'re too chicken to waste a bullet and attack you. Bizarrely enough, when you are forced to shoot them,.
...'>I Am Alive Game(04.04.2020)