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Skies of Arcadia Legends immediately sets itself apart from the rest of the traditional RPG pack with its unique setting: a world of land islands. Mar 12, 2003  Skies of Arcadia: Legends takes place in a world of airships, islands floating in the ether, magic, and lost civilizations. There’s a heavy “age of piracy” influence on the fashions and styles of the various cultures, but there is also some steampunk-style technology.

AffiliatesSkies of Arcadia Legends - ReviewSkies of Arcadia LegendsBy:Review BreakdownBattle System8Interface8Music & Sound7Originality7Story8Localization8Replay Value8Visuals7DifficultyModerateCompletion Time40-70hrsOverallA moonfish, yesterday.The original version of Skies of Arcadia came out quite some time ago for Sega's Dreamcast console. Those who played it loved it but because the Dreamcast never acheived the success it deserved not as many people got the chance to play it, so Sega decided to release a slightly remixed version for the Gamecube. It adds a couple of new characters and sidequests that can push the time to complete the game to 70 hours. Is it worth it, I hear you cry? Well, hang on a minute and I'll tell you.Skies of Arcadia Legends is a traditional turn-based RPG with a few twists.

Firstly, enemies and weapons both have different colours which represent the six moonstones in the world, and each of them have their opposite. Green is the earth colour and has healing spells attached to it, red is fire based, purple is ice, etc. So hitting a green enemy with a purple weapon does more damage. The more you use one colour of weapon the more experience you gain in that colour and gradually you will learn the spells that go with that colour. Early in the game it's a good idea to use green weapons as much as possible to get more potent healing spells, and later when you get the silver moonstone it's advisable to use that until you get the useful Riselem spell which will Revive fallen comrades.You also have a range of special moves for you characters that you learn by finding Moonstones throughout the quest, and they each use up a different amount of SP to perform. One of the earliest moves, Cutlass Fury, uses 7 SP and it'll help a lot against the early bosses. All your characters use one pool of SP rather than having their own points, and using Focus will give your SP a bigger boost than simply attacking.

Towards the end of the game there are several ultra powerful moves that you can only do if all your characters are alive and your SP bar is full, which isn't that hard to achieve and kind of removes all the challenge from the final boss, although no one's forcing you to use the moves, are they?As well as the regular battles on foot there are also ship-to-ship or ship-to-gigas battles, which I thought were one of the best things about the game. You have a grid where you put in your four moves all at once so you have to plan carefully when to fire your cannons, heal, use a spell, etc. The colours along the top represent the likelihood that you will come under attack, green being safe, yellow being caution and red being danger. You should use guard on red squares, and sometimes on yellow as well if your health is running low. Then there are C!

Squares which mean that your enemy is off guard and now is the best time to unleash all you've got on them. There's also some special weapons such as the Harpoon Cannon and Moonstone Cannon that you can unleash from time to time, SP permitting. From time to time you are offered choices, such as 'Try and get behind them!' Or 'Come to a dead stop!' , which either leave you in the ideal position to attack, or leave you wide open. In the second half of the game you can also gather crew members from around the world and equip them on your ship, and each one gives various benefits, such as better defense or a quicker ship.As well as all this there are several other things to keep you busy throughout the game, like finding Chams to feed Cupil (Fina's little companion that can be used as a weapon). The more Chams you feed him, the more powerful he becomes.

Then there's the Discoveries, which can be found all over the world. There's well over 100 of these in Legends, and they include Will 'O' Wisps, Temples, Looper nests and many other things. You can sell information about them at Sailor's Guilds, and they can be a very useful source of money when you need to buy more healing items or better weapons.Cupil, last Thursday.Also, new to Legends are Moonfish and Piastol. Early in the game you will find a Doctor and his daughter, Mary, floating around in a boast.

Mary has a strange pet bird which can only eat 'Moonfish' which you find scattered throughout the dungeons. Feed the bird a certain amount and as well as rare items you will also be send a 'black mark'. This is a challenge from Piastol, the 'Angel of Death', who for some reason is seeking revenge on Vyse and Aika. If you find enough Moonfish and defeat Piastol four times you will find out exactly why she carries this vendetta against you.The 'Pinta's Quest' minigame that was in the Dreamcast version has been dropped from the Gamecube version unfortunately. The reason for this is the lack of a VMU but with a bit of work the same game could've been created for the GBA link-up. Oh well, it's not a great loss.Skies of Arcadia has always featured some excellent music, but the sound quality is a bit below par in the Gamecube port.

This is because the game original came on two of Sega's GD-ROM's, and in order to squeeze it down into one mini DVD they had to lower the sound quality and so the music is a little fuzzy. It's nothing too serious but if you've played the Dreamcast version you will notice it.Battle sounds and other spot effects are decent but nothing remarkable, and the character voices that play when you do a special attack or win a battle can grate after you've heard them for the 100th time but I've played games with more annoying sounds.I suppose I'd better mention a little bit about the plot eh? The main character and his childhood friend, Aika, are Blue Rogues, a Robin Hood style band of pirates who rob the rich and greedy and give to the poor. On one such looting mission they also rescue a strange girl named Fina, who was shot down by an Admiral from the evil Valuan Empire. So far, so Star Wars, but it soon develops into an interesting, light-hearted romp around the colourful floating islands. Several other playable characters are introduced, namely Drachma, a grouchy old sea-dog, Gilder, a ladies-man, and Prince Enrique, the son of Empress Teodora.That weird bird thing, a week from Tuesday.The localization is pretty good if not spectacular throughout. I found the characters came across as a likeable bunch (even some of the bad guys) and there are no glaring grammatical or spelling errors anywhere.

The plot is light and breezy affair, focusing more on fun than teenage angst that the more recent Final Fantasies have focused on. This was definitely a plus in my book.Including all the Discoveries, optional battles, Moonfish/Piastol sidequests and other such optional extras, Skies of Arcadia Legends has the potential to last you well over 70 hours on your first play-through. It's such a fun, light-hearted game with an enjoyable plot that you may want to come back and replay it a year or two later as well, as I have done. I would definitely recommend buying it rather than renting as you will barely scratch the surface with a rental.

It's got amazing value for money.The graphics in SoAL are bright and colourful but they lack detail due to their DC roots. Sega could have done a bit more to improve them for the more powerful Gamecube hardware but their not bad by any stretch of the imagination. The huge Valuan fortress with it's wall full of cannons still impresses, as do the spectacular ship to ship battles. The dungeons have nicely varied themes, although they do fall into the usual game stereotypes (desert, jungle, ice region, etc). This was one of the first fully 3D RPG's I played and it does a better job than many that come along since.Apart from a particulary tough early battle (the Executioner), most of SoAL is fairly easy to get through.

It's usually just a matter of building up enough SP to use one of your more powerful moves, and repeating until the boss dies. The real challenges comes from all the optional things you can do as mentioned in Replay Value section.Personally, this is up there with the best RPG's I've ever played. It's a close run thing between this and Paper Mario, although this game slightly has the edge because it is longer and slightly more challenging, while managing to be just as enjoyable. The only gripe some people have is that the random battles are too frequent, but this has been countered in the Gamecube release with a ring you can equip that reduces the encounter rate. Combined with the new sidequests and Discoveries you have a huge game with likeable characters and a fun, colourful world to explore.

If you own a Gamecube, or indeed a Dreamcast you owe it to yourself to track down a copy of Skies of Arcadia and set sail with the Blue Rogues.

It's been a long time since a game has made me feel awesome. Not just emotionally involved in a plot or character's well-being, but downright, if I may, badass.This game makes you feel like a badass.Specifically, a badass charismatic Air Pirate. It's refreshing to have a protagonist who's willingly involved in the plot for a change, rather than merely being pulled along. I actually feel like the main character would annoy me in another game, but in a game with this much personality and action, he fits right in!I could wax poetic about the huge amount of exploration in this game, or the fun of battles (and air battles, where you get to have actual ship-fights with other pirates - it's so neat!), or the fantastic dialogue, but others have done this far better than I have. What I can say is that if you own any system capable of playing GameCube games, then you need this one. Plain and simple, this is a classic, a masterwork of the generation, and it shouldn't be missed.

Skies of Arcadia.random encounter. is one of the most.random encounter. frustrating and upsetting.random encounter.

games I've ever played.random encounter., and I've played A LOT.random encounter. of games.

Basically, the characters.random encounter. are adorable, the environments.random encounter.

absolutely gorgeous and extremely.random encounter. detailed and the combat has the.random encounter. potential to be really.random encounter. enjoyable if it weren't forced upon.random encounter.

you every other step. I adore so.random encounter.

many things about this game but it has.random encounter. three huge flaws that just ruin it.random encounter. for me. The second biggest one is that.random encounter.

exploration, both on.random encounter. the world map and inside dungeons.random encounter. is not explained well. The game.random encounter. only gives you a very vague.random encounter. idea of where to go and it's often.random encounter. quite difficult, time consuming and frustrating.random encounter.

to find places. Even after looking up.random encounter. a few locations online it still took me.random encounter. well over an hour in some cases just to.random encounter. locate them. The third biggest thing is that.random encounter. the characters are extremely repetitive in battle.

All of them.random encounter. say the exact same couple of lines and they all.random encounter.

say them over and over and.random encounter. over. It goes from cute, to whatever, to obnoxious.random encounter. to playing the game on mute in order to.random encounter. maintain sanity. The biggest issue I have faith.RANDOM ENCOUNTER. you guys can figure out.

It's.random encounter. absolutely absurd. Think Zubat.random encounter. in a cave with their encounter.random encounter. rate multiplied by 5.

Absolutely.random encounter. ruins the game and makes it more.random encounter. frustrating than fun. This game is about the most fun I've had playing an RPG since Final Fantasy stopped being good. This one has been recommended to me for a while but I never had access to a Gamecube or a Wii so I didn't get the chance to play it until now. But boy am I glad I did.

Sure, the graphics can't compare to modern RPGs, the story is cheesy, and the gameplay is turn-based and gets wearing after a while, but it still manages to be loads of fun. Because it has something that most modern RPGs lack: a sense of scale. The epic fantasy adventure has gone out of style somewhat. Sure there are great games like, but as epic as that game is you never leave the north and have to go everywhere by horse. Even though there is far more actual scenery to visit in that game it just doesn't feel as big as one that has you flying around the entire world in your airship. And while that world may be in danger of having bad things happen to it they're never as blunt and obvious about it as in an old-school RPG. Also, the open world sandbox system that they have prevents the sense of urgency that comes from a linear storyline.

This isn't to disparage modern RPGs (Skyrim is one of my faves) but to point out what old RPGs did better so as to be able to compare it properly. This game can't hold up to modern games on graphics or complexity but it makes up for it by being slightly campy, good-natured fun.The basic plot of the game is pretty simple.

The entire world consists of floating islands and the people fly through the skies in flying sailships. The main character is a young pirate (but he's a Blue Rogue so that's ok) called Vyse, and he is blissfully free from the emo cliches overrunning the genre. He is good-natured, needlessly heroic, and somewhat cheeky. In short he's a pleasure to play as. There are other memorable characters but I'll leave you to discover them for yourselves. The character designs take full advantage of the cartoonish graphical limitations imposed by the Gamecube.

They look like Anime characters and have a series of set expressions that can display a surprising amount of emotion. Their planet is in the process of being taken over by the Valuan empire (think the British empire with Spanish names) and Vyse makes it his mission to stop them from raising the gigas (giant monsters from ancient times). There are a few complications but the plot never gets that confusing. The villains are decent if not exceptional. The main one in particular would be much better if not for his highly generic name (Ramirez).The best thing about this game is the ship battles. That's right,you get your own ship! When you run into an enemy ship (which happens depressingly rarely except for boss fights) you go into ship battle mode.

This is a turn-based system where you plan your attacks based on what the enemy is going to do. It is surprisingly fun and easily the best part of the game. The regular combat system is basically the same one from every old RPG (think Final Fantasy).

It doesn't really have any quirks except that the random battles are far too frequent given that you're on a ship sailing through wide open skies. Aside from the obvious attraction of flying your own ship and the beautiful music it's quite hard to say why I'd recommend this game above others in the same genre. It's hard to define what makes a game so great. There is just a sense of fun at the proceedings that makes it a joy to play. Try it out if you get a chance. I'm glad I did.

This review is from the game's initial release date.' Skies of Arcadia: Legends' for the Nintendo Gamecube is a remake of the game 'Skies of Arcadia'. It takes place in a world that floats in the clouds. There are islands of rock that float in the air, where people have made their homes and villages. To get from island to island, airships were made, using the power of the Six Moons.

The Six Moons are each different colors: Red, Yellow, Purple, Blue, Green, and Silver. They represent, respectively, Fire, Electricity, Ice, Wind, Life, and 'Void'. The Moons drop moonstones, which can be used to power things, like airships and weapons. Each Moon has a continent that represents it, and the continent uses the power of the moon to their best advantage.

The Nayr people live under the Red Moon, and they are a desert culture. The Valuans have established a great technological empire from the electricity of the Yellow Moon. There is a lot of unexplored space, and nobody really knows what lies beyond his or her little realms.The game opens with a small, sleek, shiny ship being chased by a giant metal Valuan battleship in a scene reminiscent of the opening from Star Wars. The person on the smaller ship is a young woman. The captain of the larger ship, Alfonse, seems to be a rich pretty-boy. He says that the girl is from the 'Silver Continent' and orders that concussion shells be fired at the smaller ship to knock the young woman unconscious. The sailors do so, and she is taken aboard.

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Suddenly, the bigger ship rocks from an explosion! They're being attacked by Air Pirates! The main character, Vyse, a boy who uses two cutlasses in battle, swings down from the Crow's Nest of the pirate ship and challenges a group of soldiers. Then his best friend Aika, a girl with a boomerang, jumps over, too.

They battle the soldiers, then when the rest of the pirates come, run off to search for the captain. While Vyse and Aika fight some more Valuan Soldiers, the captain gets away. The Air Pirates bring the girl (Fina) onto their ship and tell her they are Blue Rogues, who only attack armed ships, unlike the Black Pirates, who attack defenseless ships. The pirates all go back to the very creatively named Pirate Island, where they celebrate their victory.

Vyse and Aika introduce Fina to all the people of the island, and then go off exploring for a day. When they come back, the island has been attacked, and the Valuan Armada has taken Fina and all the Pirates away. Then Vyse and Aika decide to go rescue their friends from the evil Valuan Empire's clutches.The graphics in this are good, as RPGs go. It is an enhanced version of an older game, so the graphics are nothing like, say, Final Fantasy 10.

The sound and music are very nice, as with most RPG games. Where this game is the character, world, and gameplay design. The characters range from Vyse, the average do-gooder anime-style RPG character, to Drachma, a sailor done in the style of Captain Ahab, who lost his arm to a giant Arcwhale (a whale that swims in air) called Rhaknam. Unlike Ahab, however, Drachma was able to get a mechanical metal arm. The world in this is pretty big, though some things in it (like walls of air that prevent you from going places) don't make a lot of sense. The airships are cool, though, and you can upgrade your ship with armor and cannons, to fight in ship-to-ship battles.

The overall effect of the towns, including people in them, buildings, and surroundings, are pretty neat. Also, the detail in the gameplay and battles amaze me. Unlike many RPGs, in Skies of Arcadia: Legends, characters will fight in the background (but not do any damage) while they wait for their turn.

Last, there are less 'Random Encounters' than in Final Fantasy, which means you can walk quite a bit without running into an enemy. Overall, this is an incredibly good RPG. Back when I was first researching Final Fantasy XII, I'd read reviews that would say things like 'I'm disappointed that this isn't more like Skies of Arcadia' or 'I was expecting a Skies of Arcadia feel to this game'. I even saw references to Skies of Arcadia when I researched Grandia III (yep, the Grandia III reviewers were also disappointed that the game wasn't more like Skies of Arcadia). Eventually I got curious enough to actually research the infamous game, itself, and wouldn't you know it? It's considered an RPG classic in some circles.

A classic and I've missed it?! Well, I've played it now! Is it any good?

Well, here's a hint - it's better than the other two games I've mentioned!Graphics (score 8/10): I don't have a whole lot of experience on the gamecube yet, but the graphics seem pretty average to me. There aren't any fancy cutscenes here a la Final Fantasy VII through Final Fantasy X, as everything looks pretty similar to the actual in-game graphics during the scenes. Graphics aren't everything, though; it's what you do with them! Skies of Arcadia doesn't disappoint here; there's loads of creatively designed environments to keep things visually interesting. I just love the look of Skies of Arcadia - there are all these floating islands in the middle of a vast sky and it's just awesome! This is a lesson that Final Fantasy XII should have picked up on - it doesn't matter how technically gorgeous your graphics are if you don't give us anything creative and interesting to look at.Music (score 8/10): The music itself is pretty good - I have no complaints at all. However, I do have some issue with the voice acting.

I don't mind the phrases they shout in battle - that's pretty standard in an RPG. However, there is a sort of limited voice acting for cutscenes where the dialogue will be in text, but characters will occasionally shout a phrase during their turn of the conversation. This really irked me at first because the phrase they'd shout was related to - but never the same as - the written dialogue. For example, the text will read 'I'm really grateful to you' and the voice over will say 'Thank you so much'. As the game went on, though, I sort of got used to it so it didn't bother me as much.Characters (score 9/10): The main characters (Vyse, Fina, Aika, etc.) are fairly well-developed in that they have distinct personalities and back-stories.

They aren't the most complex characters I've ever seen, but that's okay. They serve their purpose to the story and they are all likable. As for the villains, they all possess their own distinct personalities and some of them show a bit of complexity to their character (like Ramirez, for example). Furthermore, the side characters (such as the ones who join your ship's crew later) even have their own back-stories and likable characterizations!

If you consider all three categories of characters, this game deserves a high score in the character section. As a side note, there's one side character who you can recruit for your crew named Lawrence who's always intrigued me.

I always got the feeling that there was a whole back-story to him that you never get to learn about. I mean, he's rather introverted and antisocial, and keeps to himself, and at the end of the game (once you've beaten it), he just disappears to sell his services elsewhere. He sort of reminds me of what it would be like if Squall from FFVIII were in this game as a side character and you never got to hear any of his thoughts. Lawrence, I wanna know what makes you tick.Story (score 9/10): You play as Vyse (a sky pirate) who goes off in search of adventure but winds up chasing down magical crystals in an attempt to keep them from an evil empire that's trying to take over the world. Yes, I know it sounds familiar, but the writers managed to make it feel fresh and fun. I really enjoyed the storyline for this game - not because it's particularly complex (like Final Fantasy VII) or particularly deep and philosophical (like Xenogears), but because the pacing is phenomenal. I don't normally comment on an RPG story's pacing unless it's dismally bad, but in this case, it's so good it's worth mentioning.

Even though the story itself isn't groundbreaking (it's filled with the usual RPG tropes, but just enough twists to keep it interesting), it moves along at such a brisk pace that I wasn't bored at all. In fact, I remained completely eager to find out what was going to happen next. So, the story basically is action-focused rather than deep and philosophical, but the game knows how to play up its strengths. I mean, the story does a good job of keeping things from getting stale - just when you think you know what's going to happen next, the story throws you for a loop (for example, you think you're just going to go retrieve another crystal, but you wind up shipwrecked instead). Overall, I'm quite satisfied.Battle System (score 9/10): There are basically two types of combat in this game: character battles and ship battles. The standard character battles where up to four members of your party fight monsters in turn-based combat should be pretty familiar to anyone who's ever played another typical RPG. There's the usual aspects such as regular attacks, special attacks, items, and magic.

This is fairly standard stuff and it works just fine. The only little complaint I have with the character battles is that the strengths and weaknesses of the various types of magic aren't terribly intuitive. In fact, I can never remember which element is strong against which without pulling out my notes I've written on it. Now, let's talk about ship battles. For the most part, these control similarly to character battles - you choose about four commands and then they are carried out that turn. My only complaint with ship battles is that they can feel rather tedious.

The camera pans out every turn to show shots of the ships circling around each other. While this makes the battles feel more dynamic and visually interesting and realistic, it also slows the battles way down. I can't really complain about this too much because the game doesn't throw that many ship battles at you compared to the regular battles.

In addition, I can't think of any other way to carry out these battles that would look nearly as good. Maybe the developers knew it would get tedious and decided to minimize the actual number of ship battles you have to do? Well, either way, I appreciate it.Gameplay (score 9/10): This is a bit of a catch-all category for me.

Well, first off, let's start with my random complaints. The camera swings a bit too slowly for my liking, and it can be a bit funny in places, almost like it doesn't want to turn for me.

The encounter rate at the beginning of the game is a little bit high, but you can remedy this by doing the moonfish sidequest and getting the White Map, which reduces the encounter rate. Also, I wish the airship could fly a bit faster as it can feel rather slow going back and forth to places you've already been. And, um, well I guess that's all my complaints! Now, let's talk about the good stuff! The game is nice enough to give you a fully functional and nice map!

Also, there are plenty of sidequests available to give you some replay value. There's also the 'Swashbuckler Rating' which is basically a point system that awards you points for proving your dashing adventurousness by correctly answering certain dialogue options. This can give you some replay value since you can try out different dialogue options if you replay the game. Lastly - and this really deserves mentioning - the game never feels like your being forced to grind. Grinding is one of my least favorite parts of most RPGs.

I know it's sort of part and parcel to RPGs and it can feel very rewarding once you reach that desired level, but the grinding isn't really the fun part to me. I haven't had to grind once the whole game, which really compliments the brisk pacing of the storyline. In other words, it's been smooth sailing the whole way!Overall (score 9/10): NOTE this score is not an average; it's my subjective overall score.

You know, I'm starting to understand why people refer to this game as a classic. I don't know if I've been playing crap recently, or if this game is just awesome, but I haven't had this much fun in ages! I understand now why people who played this previously were disappointed by Final Fantasy XII - compared to Skies of Arcadia, Final Fantasy XII is a grind-filled bore-fest. This may not be a particularly philosophical work of art, but Skies of Arcadia knows how to keep it light and fun. If you're a jaded RPG veteran who's played just about everything over the years but you haven't played this game yet, I strongly suggest you pick it up. Even if you have to buy a gamecube just to play this game, just do it (gamecubes are pretty cheap now anyways) - it's totally worth it.

Skies of Arcadia will remind you why you fell in love with the RPG genre in the first place. Skies of Arcadia was, with the possible exceptions of Shenmue and Grandia II, the best RPG on the ill-fated Dreamcast console. Since plenty of people have written in-depth reviews of the original, I'll just hit the high points: An engaging plot, a turn-based battle system that is both intuitive and strategically complex, and a variety of locales and missions that keep things from monotony, but an annoyingly high rate of random battles and an awkward system for leveling up super moves (Not in difficulty, but in finding items - Moonberries - to let you level up moves; i.e., how often you use a move or train your character is irrelevant in terms of learning new moves. This is odd, because you can 'learn' spells by fighting with weapons attuned to the type of spell.).This Gamecube port is pretty much the same game, but with added features. Most notable is Hamachou Island, which previously was only available as a Dreamcast Online download.

This is significant because it is the location of the 30th 'Cham,' which allows one character to fully level-up their weapon. Previously, your only options for maxing it out were to sign up for the Dreamcast Online service while it was up or to play the VMU game that you automatically got about 2-3 hours in and hopefully find a Cham in there.There are also a lot of added side quests and discoveries, which add some nice frills while leaving the core of the game untouched. The game is still very linear, but now there's enough going one that you don't feel quite so funneled into a set course of action (even though you really are).Finally, I like how a new side quest (and new boss!) somewhat explains how and why that crazy Zlivan Bane guy turns up throughout the game, even in places that you were supposedly the first to set foot in.Overall, the game makes some minor tweaks on a great game. While the same annoyances remain (with the exception of the missing 30th cham), so do all the things that made this game great, plus a few more things to keep you occupied for another couple hours. If you haven't beaten Skies of Arcadia: Legends, then you haven't played an RPG. I never owned a Dreamcast so I haven't know this game until it comes out on GameCube.The first impression was 'huh? A bit corny then'.

But then I read so many good reviews on different gaming magazines that I eventually got a copy of it myself. I imported it from States for I have a Jap+States Cube (and an Australian Cube - but this game is a hard to find gem in Aust.) and tried it out.The starting part was like typical RPG stories, hero got involved in an evil plot while looking for his dreams. However, the story gets better and better and you got some good tricks and twists from time to time.For the battle system, it is like a mix of Final Fantasy and Wild Arms. It is turn based which you go through different commands for different characters and you have different elements and class of magic. So you would expect to see Fire Fira and Firaga but in a different term. Also it adopts a SP system which is similar to the FP system in Wild Arms 3. You accumulate SP every turn and when certain amount of SP is accumulated, then you would be able to perform a super move.

The difference between Skies and Wild Arms is the SP in Skies is shared among all 4 characters, so you have to plan ahead strategically as super-moves could cause devastating attacks or protect your parties from enemies attacks. Nonetheless, you could speed up your SP accumulation by using your turn to Focus, which could be helpful under certain occasions.On top of regular battles, the introduction of ship battles gave you an alternative in game play. Nonetheless, since most of the ship battles are story driven, they are mostly boss battles that could take up a lot of time.

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You really need to plan strategically to win these battles and it could take you a whole hour to finish one if planned badly. The crew system in the ship battle nonetheless is very unique and despite you might not be usuing the crew in the battle a lot, when you use them, they DO contribute to the whole battle.In terms of story, Skies of Arcadia is very clever in a way that some of the side quests are actually stories that you could weave into the main story. The side quests also integrate into the game world very well. For example the Bounty Hunting side quests make you feel like you are really a good pirate going around the world ridding the evil, no matter big or small.

The dialogues are actually less corny than expected. The Final Fantasy series sometimes is annoying because of really bad dialogues and extremely stupid characters. However in Skies, the characters are well balanced and they have the kind of subtle humour that you would share their laughter. I think in terms of character building Skies of Arcadia is much better the most of the Final Fantasy series.Another strong part of Skies of Arcadia is the vast world they was built in the game. Each world has their own distinct culture and by upgrading your ship, you would be able to reach areas that are not opened to you before and there would be new discoveries for you to earn a good fortune from. The dungeons in the world of Skies of Arcadia are also cleverly built.

I particularly like the one that you need to wear the underwater suit from time to time to solve the puzzle. They are really well designed, and at the same time integrated to the particular culture of that dungeon world. You would be able to find cultures similar to the Maya, Arabians, Westerners and the Orientals, and these are just a few of them.There are heaps to do and play with in Skies of Arcadia and it could take you a considerable amount of time to finish it if you want to do everything.

The only down side of the game is the random battles are like stars in the skies. It could get really annoying at the beginning for your weak characters. However, running from battles are not recommended in a way that it could affect certain course of the story and character development in the later part. I heard that Sega actually reduced the encounter rate in the GameCube version. If so, I feel sorry for the players of the original one then.All in all, Skies of Arcadia is a very well developed game with brilliant ideas.

Skies of arcadia legends

So far, everyone I know who had played this game love it and as I said the game is a rare commodity in Aust. And the price at ebay for a second hand copy is staggering. This could tell how good this game is considering it has been out for so long already. I heard the sequel is in development for GameCube, just couldn't wait at all now.

Great sense of exploration - Awesome music compositionWeaknesses: Story - beat the evil empire. Not original.This game is a port from the old Dreamcast console, and already well-loved amongst DC owners. Sega renamed it 'Legends' to signify that it's been upgraded: The Cube verson has improved graphics & also fewer random battles (thank you), plus extra sidequests.The story is basically the same as previous RPGs. A good guy (you) gathers a team of people, explores the world, and decides to defeat the evil empire. What makes Skies different is the 'pirate style' to the game, that gives the player a great sense of exploration, and also allows a new kind of battle - ship vs. Ship - lining up broadsides & firing the cannon!

On top of that is Sega's usual polishing - interesting/lively characters, good graphics (even at 5 years old, they still shine), and great music to make you tap your feet.This is actually my.second. copy of the game. I bought it new when it was first released. And now I bought it back for half-price. If I had been smart, I would have kept it, but I didn't realize at the time how superior Skies of Arcadia is to other RPGs.Bottom Line - Buy it.

You'll love it.:-)troy.

Skies of Arcadia Legends immediately sets itself apart from the rest of the traditional RPG pack with its unique setting: a world of land islands. Mar 12, 2003  Skies of Arcadia: Legends takes place in a world of airships, islands floating in the ether, magic, and lost civilizations. There’s a heavy “age of piracy” influence on the fashions and styles of the various cultures, but there is also some steampunk-style technology.

AffiliatesSkies of Arcadia Legends - ReviewSkies of Arcadia LegendsBy:Review BreakdownBattle System8Interface8Music & Sound7Originality7Story8Localization8Replay Value8Visuals7DifficultyModerateCompletion Time40-70hrsOverallA moonfish, yesterday.The original version of Skies of Arcadia came out quite some time ago for Sega\'s Dreamcast console. Those who played it loved it but because the Dreamcast never acheived the success it deserved not as many people got the chance to play it, so Sega decided to release a slightly remixed version for the Gamecube. It adds a couple of new characters and sidequests that can push the time to complete the game to 70 hours. Is it worth it, I hear you cry? Well, hang on a minute and I\'ll tell you.Skies of Arcadia Legends is a traditional turn-based RPG with a few twists.

Firstly, enemies and weapons both have different colours which represent the six moonstones in the world, and each of them have their opposite. Green is the earth colour and has healing spells attached to it, red is fire based, purple is ice, etc. So hitting a green enemy with a purple weapon does more damage. The more you use one colour of weapon the more experience you gain in that colour and gradually you will learn the spells that go with that colour. Early in the game it\'s a good idea to use green weapons as much as possible to get more potent healing spells, and later when you get the silver moonstone it\'s advisable to use that until you get the useful Riselem spell which will Revive fallen comrades.You also have a range of special moves for you characters that you learn by finding Moonstones throughout the quest, and they each use up a different amount of SP to perform. One of the earliest moves, Cutlass Fury, uses 7 SP and it\'ll help a lot against the early bosses. All your characters use one pool of SP rather than having their own points, and using Focus will give your SP a bigger boost than simply attacking.

Towards the end of the game there are several ultra powerful moves that you can only do if all your characters are alive and your SP bar is full, which isn\'t that hard to achieve and kind of removes all the challenge from the final boss, although no one\'s forcing you to use the moves, are they?As well as the regular battles on foot there are also ship-to-ship or ship-to-gigas battles, which I thought were one of the best things about the game. You have a grid where you put in your four moves all at once so you have to plan carefully when to fire your cannons, heal, use a spell, etc. The colours along the top represent the likelihood that you will come under attack, green being safe, yellow being caution and red being danger. You should use guard on red squares, and sometimes on yellow as well if your health is running low. Then there are C!

Squares which mean that your enemy is off guard and now is the best time to unleash all you\'ve got on them. There\'s also some special weapons such as the Harpoon Cannon and Moonstone Cannon that you can unleash from time to time, SP permitting. From time to time you are offered choices, such as \'Try and get behind them!\' Or \'Come to a dead stop!\' , which either leave you in the ideal position to attack, or leave you wide open. In the second half of the game you can also gather crew members from around the world and equip them on your ship, and each one gives various benefits, such as better defense or a quicker ship.As well as all this there are several other things to keep you busy throughout the game, like finding Chams to feed Cupil (Fina\'s little companion that can be used as a weapon). The more Chams you feed him, the more powerful he becomes.

Then there\'s the Discoveries, which can be found all over the world. There\'s well over 100 of these in Legends, and they include Will \'O' Wisps, Temples, Looper nests and many other things. You can sell information about them at Sailor\'s Guilds, and they can be a very useful source of money when you need to buy more healing items or better weapons.Cupil, last Thursday.Also, new to Legends are Moonfish and Piastol. Early in the game you will find a Doctor and his daughter, Mary, floating around in a boast.

Mary has a strange pet bird which can only eat \'Moonfish\' which you find scattered throughout the dungeons. Feed the bird a certain amount and as well as rare items you will also be send a \'black mark\'. This is a challenge from Piastol, the \'Angel of Death\', who for some reason is seeking revenge on Vyse and Aika. If you find enough Moonfish and defeat Piastol four times you will find out exactly why she carries this vendetta against you.The \'Pinta\'s Quest\' minigame that was in the Dreamcast version has been dropped from the Gamecube version unfortunately. The reason for this is the lack of a VMU but with a bit of work the same game could\'ve been created for the GBA link-up. Oh well, it\'s not a great loss.Skies of Arcadia has always featured some excellent music, but the sound quality is a bit below par in the Gamecube port.

This is because the game original came on two of Sega\'s GD-ROM\'s, and in order to squeeze it down into one mini DVD they had to lower the sound quality and so the music is a little fuzzy. It\'s nothing too serious but if you\'ve played the Dreamcast version you will notice it.Battle sounds and other spot effects are decent but nothing remarkable, and the character voices that play when you do a special attack or win a battle can grate after you\'ve heard them for the 100th time but I\'ve played games with more annoying sounds.I suppose I\'d better mention a little bit about the plot eh? The main character and his childhood friend, Aika, are Blue Rogues, a Robin Hood style band of pirates who rob the rich and greedy and give to the poor. On one such looting mission they also rescue a strange girl named Fina, who was shot down by an Admiral from the evil Valuan Empire. So far, so Star Wars, but it soon develops into an interesting, light-hearted romp around the colourful floating islands. Several other playable characters are introduced, namely Drachma, a grouchy old sea-dog, Gilder, a ladies-man, and Prince Enrique, the son of Empress Teodora.That weird bird thing, a week from Tuesday.The localization is pretty good if not spectacular throughout. I found the characters came across as a likeable bunch (even some of the bad guys) and there are no glaring grammatical or spelling errors anywhere.

The plot is light and breezy affair, focusing more on fun than teenage angst that the more recent Final Fantasies have focused on. This was definitely a plus in my book.Including all the Discoveries, optional battles, Moonfish/Piastol sidequests and other such optional extras, Skies of Arcadia Legends has the potential to last you well over 70 hours on your first play-through. It\'s such a fun, light-hearted game with an enjoyable plot that you may want to come back and replay it a year or two later as well, as I have done. I would definitely recommend buying it rather than renting as you will barely scratch the surface with a rental.

It\'s got amazing value for money.The graphics in SoAL are bright and colourful but they lack detail due to their DC roots. Sega could have done a bit more to improve them for the more powerful Gamecube hardware but their not bad by any stretch of the imagination. The huge Valuan fortress with it\'s wall full of cannons still impresses, as do the spectacular ship to ship battles. The dungeons have nicely varied themes, although they do fall into the usual game stereotypes (desert, jungle, ice region, etc). This was one of the first fully 3D RPG\'s I played and it does a better job than many that come along since.Apart from a particulary tough early battle (the Executioner), most of SoAL is fairly easy to get through.

It\'s usually just a matter of building up enough SP to use one of your more powerful moves, and repeating until the boss dies. The real challenges comes from all the optional things you can do as mentioned in Replay Value section.Personally, this is up there with the best RPG\'s I\'ve ever played. It\'s a close run thing between this and Paper Mario, although this game slightly has the edge because it is longer and slightly more challenging, while managing to be just as enjoyable. The only gripe some people have is that the random battles are too frequent, but this has been countered in the Gamecube release with a ring you can equip that reduces the encounter rate. Combined with the new sidequests and Discoveries you have a huge game with likeable characters and a fun, colourful world to explore.

If you own a Gamecube, or indeed a Dreamcast you owe it to yourself to track down a copy of Skies of Arcadia and set sail with the Blue Rogues.

It\'s been a long time since a game has made me feel awesome. Not just emotionally involved in a plot or character\'s well-being, but downright, if I may, badass.This game makes you feel like a badass.Specifically, a badass charismatic Air Pirate. It\'s refreshing to have a protagonist who\'s willingly involved in the plot for a change, rather than merely being pulled along. I actually feel like the main character would annoy me in another game, but in a game with this much personality and action, he fits right in!I could wax poetic about the huge amount of exploration in this game, or the fun of battles (and air battles, where you get to have actual ship-fights with other pirates - it\'s so neat!), or the fantastic dialogue, but others have done this far better than I have. What I can say is that if you own any system capable of playing GameCube games, then you need this one. Plain and simple, this is a classic, a masterwork of the generation, and it shouldn\'t be missed.

Skies of Arcadia.random encounter. is one of the most.random encounter. frustrating and upsetting.random encounter.

games I\'ve ever played.random encounter., and I\'ve played A LOT.random encounter. of games.

Basically, the characters.random encounter. are adorable, the environments.random encounter.

absolutely gorgeous and extremely.random encounter. detailed and the combat has the.random encounter. potential to be really.random encounter. enjoyable if it weren\'t forced upon.random encounter.

you every other step. I adore so.random encounter.

many things about this game but it has.random encounter. three huge flaws that just ruin it.random encounter. for me. The second biggest one is that.random encounter.

exploration, both on.random encounter. the world map and inside dungeons.random encounter. is not explained well. The game.random encounter. only gives you a very vague.random encounter. idea of where to go and it\'s often.random encounter. quite difficult, time consuming and frustrating.random encounter.

to find places. Even after looking up.random encounter. a few locations online it still took me.random encounter. well over an hour in some cases just to.random encounter. locate them. The third biggest thing is that.random encounter. the characters are extremely repetitive in battle.

All of them.random encounter. say the exact same couple of lines and they all.random encounter.

say them over and over and.random encounter. over. It goes from cute, to whatever, to obnoxious.random encounter. to playing the game on mute in order to.random encounter. maintain sanity. The biggest issue I have faith.RANDOM ENCOUNTER. you guys can figure out.

It\'s.random encounter. absolutely absurd. Think Zubat.random encounter. in a cave with their encounter.random encounter. rate multiplied by 5.

Absolutely.random encounter. ruins the game and makes it more.random encounter. frustrating than fun. This game is about the most fun I\'ve had playing an RPG since Final Fantasy stopped being good. This one has been recommended to me for a while but I never had access to a Gamecube or a Wii so I didn\'t get the chance to play it until now. But boy am I glad I did.

Sure, the graphics can\'t compare to modern RPGs, the story is cheesy, and the gameplay is turn-based and gets wearing after a while, but it still manages to be loads of fun. Because it has something that most modern RPGs lack: a sense of scale. The epic fantasy adventure has gone out of style somewhat. Sure there are great games like, but as epic as that game is you never leave the north and have to go everywhere by horse. Even though there is far more actual scenery to visit in that game it just doesn\'t feel as big as one that has you flying around the entire world in your airship. And while that world may be in danger of having bad things happen to it they\'re never as blunt and obvious about it as in an old-school RPG. Also, the open world sandbox system that they have prevents the sense of urgency that comes from a linear storyline.

This isn\'t to disparage modern RPGs (Skyrim is one of my faves) but to point out what old RPGs did better so as to be able to compare it properly. This game can\'t hold up to modern games on graphics or complexity but it makes up for it by being slightly campy, good-natured fun.The basic plot of the game is pretty simple.

The entire world consists of floating islands and the people fly through the skies in flying sailships. The main character is a young pirate (but he\'s a Blue Rogue so that\'s ok) called Vyse, and he is blissfully free from the emo cliches overrunning the genre. He is good-natured, needlessly heroic, and somewhat cheeky. In short he\'s a pleasure to play as. There are other memorable characters but I\'ll leave you to discover them for yourselves. The character designs take full advantage of the cartoonish graphical limitations imposed by the Gamecube.

They look like Anime characters and have a series of set expressions that can display a surprising amount of emotion. Their planet is in the process of being taken over by the Valuan empire (think the British empire with Spanish names) and Vyse makes it his mission to stop them from raising the gigas (giant monsters from ancient times). There are a few complications but the plot never gets that confusing. The villains are decent if not exceptional. The main one in particular would be much better if not for his highly generic name (Ramirez).The best thing about this game is the ship battles. That\'s right,you get your own ship! When you run into an enemy ship (which happens depressingly rarely except for boss fights) you go into ship battle mode.

This is a turn-based system where you plan your attacks based on what the enemy is going to do. It is surprisingly fun and easily the best part of the game. The regular combat system is basically the same one from every old RPG (think Final Fantasy).

It doesn\'t really have any quirks except that the random battles are far too frequent given that you\'re on a ship sailing through wide open skies. Aside from the obvious attraction of flying your own ship and the beautiful music it\'s quite hard to say why I\'d recommend this game above others in the same genre. It\'s hard to define what makes a game so great. There is just a sense of fun at the proceedings that makes it a joy to play. Try it out if you get a chance. I\'m glad I did.

This review is from the game\'s initial release date.\' Skies of Arcadia: Legends\' for the Nintendo Gamecube is a remake of the game \'Skies of Arcadia\'. It takes place in a world that floats in the clouds. There are islands of rock that float in the air, where people have made their homes and villages. To get from island to island, airships were made, using the power of the Six Moons.

The Six Moons are each different colors: Red, Yellow, Purple, Blue, Green, and Silver. They represent, respectively, Fire, Electricity, Ice, Wind, Life, and \'Void\'. The Moons drop moonstones, which can be used to power things, like airships and weapons. Each Moon has a continent that represents it, and the continent uses the power of the moon to their best advantage.

The Nayr people live under the Red Moon, and they are a desert culture. The Valuans have established a great technological empire from the electricity of the Yellow Moon. There is a lot of unexplored space, and nobody really knows what lies beyond his or her little realms.The game opens with a small, sleek, shiny ship being chased by a giant metal Valuan battleship in a scene reminiscent of the opening from Star Wars. The person on the smaller ship is a young woman. The captain of the larger ship, Alfonse, seems to be a rich pretty-boy. He says that the girl is from the \'Silver Continent\' and orders that concussion shells be fired at the smaller ship to knock the young woman unconscious. The sailors do so, and she is taken aboard.

\'Skies

Suddenly, the bigger ship rocks from an explosion! They\'re being attacked by Air Pirates! The main character, Vyse, a boy who uses two cutlasses in battle, swings down from the Crow\'s Nest of the pirate ship and challenges a group of soldiers. Then his best friend Aika, a girl with a boomerang, jumps over, too.

They battle the soldiers, then when the rest of the pirates come, run off to search for the captain. While Vyse and Aika fight some more Valuan Soldiers, the captain gets away. The Air Pirates bring the girl (Fina) onto their ship and tell her they are Blue Rogues, who only attack armed ships, unlike the Black Pirates, who attack defenseless ships. The pirates all go back to the very creatively named Pirate Island, where they celebrate their victory.

Vyse and Aika introduce Fina to all the people of the island, and then go off exploring for a day. When they come back, the island has been attacked, and the Valuan Armada has taken Fina and all the Pirates away. Then Vyse and Aika decide to go rescue their friends from the evil Valuan Empire\'s clutches.The graphics in this are good, as RPGs go. It is an enhanced version of an older game, so the graphics are nothing like, say, Final Fantasy 10.

The sound and music are very nice, as with most RPG games. Where this game is the character, world, and gameplay design. The characters range from Vyse, the average do-gooder anime-style RPG character, to Drachma, a sailor done in the style of Captain Ahab, who lost his arm to a giant Arcwhale (a whale that swims in air) called Rhaknam. Unlike Ahab, however, Drachma was able to get a mechanical metal arm. The world in this is pretty big, though some things in it (like walls of air that prevent you from going places) don\'t make a lot of sense. The airships are cool, though, and you can upgrade your ship with armor and cannons, to fight in ship-to-ship battles.

The overall effect of the towns, including people in them, buildings, and surroundings, are pretty neat. Also, the detail in the gameplay and battles amaze me. Unlike many RPGs, in Skies of Arcadia: Legends, characters will fight in the background (but not do any damage) while they wait for their turn.

Last, there are less \'Random Encounters\' than in Final Fantasy, which means you can walk quite a bit without running into an enemy. Overall, this is an incredibly good RPG. Back when I was first researching Final Fantasy XII, I\'d read reviews that would say things like \'I'm disappointed that this isn\'t more like Skies of Arcadia\' or \'I was expecting a Skies of Arcadia feel to this game\'. I even saw references to Skies of Arcadia when I researched Grandia III (yep, the Grandia III reviewers were also disappointed that the game wasn\'t more like Skies of Arcadia). Eventually I got curious enough to actually research the infamous game, itself, and wouldn\'t you know it? It\'s considered an RPG classic in some circles.

A classic and I\'ve missed it?! Well, I\'ve played it now! Is it any good?

Well, here\'s a hint - it\'s better than the other two games I\'ve mentioned!Graphics (score 8/10): I don\'t have a whole lot of experience on the gamecube yet, but the graphics seem pretty average to me. There aren\'t any fancy cutscenes here a la Final Fantasy VII through Final Fantasy X, as everything looks pretty similar to the actual in-game graphics during the scenes. Graphics aren\'t everything, though; it\'s what you do with them! Skies of Arcadia doesn\'t disappoint here; there\'s loads of creatively designed environments to keep things visually interesting. I just love the look of Skies of Arcadia - there are all these floating islands in the middle of a vast sky and it\'s just awesome! This is a lesson that Final Fantasy XII should have picked up on - it doesn\'t matter how technically gorgeous your graphics are if you don\'t give us anything creative and interesting to look at.Music (score 8/10): The music itself is pretty good - I have no complaints at all. However, I do have some issue with the voice acting.

I don\'t mind the phrases they shout in battle - that\'s pretty standard in an RPG. However, there is a sort of limited voice acting for cutscenes where the dialogue will be in text, but characters will occasionally shout a phrase during their turn of the conversation. This really irked me at first because the phrase they\'d shout was related to - but never the same as - the written dialogue. For example, the text will read \'I'm really grateful to you\' and the voice over will say \'Thank you so much\'. As the game went on, though, I sort of got used to it so it didn\'t bother me as much.Characters (score 9/10): The main characters (Vyse, Fina, Aika, etc.) are fairly well-developed in that they have distinct personalities and back-stories.

They aren\'t the most complex characters I\'ve ever seen, but that\'s okay. They serve their purpose to the story and they are all likable. As for the villains, they all possess their own distinct personalities and some of them show a bit of complexity to their character (like Ramirez, for example). Furthermore, the side characters (such as the ones who join your ship\'s crew later) even have their own back-stories and likable characterizations!

If you consider all three categories of characters, this game deserves a high score in the character section. As a side note, there\'s one side character who you can recruit for your crew named Lawrence who\'s always intrigued me.

I always got the feeling that there was a whole back-story to him that you never get to learn about. I mean, he\'s rather introverted and antisocial, and keeps to himself, and at the end of the game (once you\'ve beaten it), he just disappears to sell his services elsewhere. He sort of reminds me of what it would be like if Squall from FFVIII were in this game as a side character and you never got to hear any of his thoughts. Lawrence, I wanna know what makes you tick.Story (score 9/10): You play as Vyse (a sky pirate) who goes off in search of adventure but winds up chasing down magical crystals in an attempt to keep them from an evil empire that\'s trying to take over the world. Yes, I know it sounds familiar, but the writers managed to make it feel fresh and fun. I really enjoyed the storyline for this game - not because it\'s particularly complex (like Final Fantasy VII) or particularly deep and philosophical (like Xenogears), but because the pacing is phenomenal. I don\'t normally comment on an RPG story\'s pacing unless it\'s dismally bad, but in this case, it\'s so good it\'s worth mentioning.

Even though the story itself isn\'t groundbreaking (it\'s filled with the usual RPG tropes, but just enough twists to keep it interesting), it moves along at such a brisk pace that I wasn\'t bored at all. In fact, I remained completely eager to find out what was going to happen next. So, the story basically is action-focused rather than deep and philosophical, but the game knows how to play up its strengths. I mean, the story does a good job of keeping things from getting stale - just when you think you know what\'s going to happen next, the story throws you for a loop (for example, you think you\'re just going to go retrieve another crystal, but you wind up shipwrecked instead). Overall, I\'m quite satisfied.Battle System (score 9/10): There are basically two types of combat in this game: character battles and ship battles. The standard character battles where up to four members of your party fight monsters in turn-based combat should be pretty familiar to anyone who\'s ever played another typical RPG. There\'s the usual aspects such as regular attacks, special attacks, items, and magic.

This is fairly standard stuff and it works just fine. The only little complaint I have with the character battles is that the strengths and weaknesses of the various types of magic aren\'t terribly intuitive. In fact, I can never remember which element is strong against which without pulling out my notes I\'ve written on it. Now, let\'s talk about ship battles. For the most part, these control similarly to character battles - you choose about four commands and then they are carried out that turn. My only complaint with ship battles is that they can feel rather tedious.

The camera pans out every turn to show shots of the ships circling around each other. While this makes the battles feel more dynamic and visually interesting and realistic, it also slows the battles way down. I can\'t really complain about this too much because the game doesn\'t throw that many ship battles at you compared to the regular battles.

In addition, I can\'t think of any other way to carry out these battles that would look nearly as good. Maybe the developers knew it would get tedious and decided to minimize the actual number of ship battles you have to do? Well, either way, I appreciate it.Gameplay (score 9/10): This is a bit of a catch-all category for me.

Well, first off, let\'s start with my random complaints. The camera swings a bit too slowly for my liking, and it can be a bit funny in places, almost like it doesn\'t want to turn for me.

The encounter rate at the beginning of the game is a little bit high, but you can remedy this by doing the moonfish sidequest and getting the White Map, which reduces the encounter rate. Also, I wish the airship could fly a bit faster as it can feel rather slow going back and forth to places you\'ve already been. And, um, well I guess that\'s all my complaints! Now, let\'s talk about the good stuff! The game is nice enough to give you a fully functional and nice map!

Also, there are plenty of sidequests available to give you some replay value. There\'s also the \'Swashbuckler Rating\' which is basically a point system that awards you points for proving your dashing adventurousness by correctly answering certain dialogue options. This can give you some replay value since you can try out different dialogue options if you replay the game. Lastly - and this really deserves mentioning - the game never feels like your being forced to grind. Grinding is one of my least favorite parts of most RPGs.

I know it\'s sort of part and parcel to RPGs and it can feel very rewarding once you reach that desired level, but the grinding isn\'t really the fun part to me. I haven\'t had to grind once the whole game, which really compliments the brisk pacing of the storyline. In other words, it\'s been smooth sailing the whole way!Overall (score 9/10): NOTE this score is not an average; it\'s my subjective overall score.

You know, I\'m starting to understand why people refer to this game as a classic. I don\'t know if I\'ve been playing crap recently, or if this game is just awesome, but I haven\'t had this much fun in ages! I understand now why people who played this previously were disappointed by Final Fantasy XII - compared to Skies of Arcadia, Final Fantasy XII is a grind-filled bore-fest. This may not be a particularly philosophical work of art, but Skies of Arcadia knows how to keep it light and fun. If you\'re a jaded RPG veteran who\'s played just about everything over the years but you haven\'t played this game yet, I strongly suggest you pick it up. Even if you have to buy a gamecube just to play this game, just do it (gamecubes are pretty cheap now anyways) - it\'s totally worth it.

Skies of Arcadia will remind you why you fell in love with the RPG genre in the first place. Skies of Arcadia was, with the possible exceptions of Shenmue and Grandia II, the best RPG on the ill-fated Dreamcast console. Since plenty of people have written in-depth reviews of the original, I\'ll just hit the high points: An engaging plot, a turn-based battle system that is both intuitive and strategically complex, and a variety of locales and missions that keep things from monotony, but an annoyingly high rate of random battles and an awkward system for leveling up super moves (Not in difficulty, but in finding items - Moonberries - to let you level up moves; i.e., how often you use a move or train your character is irrelevant in terms of learning new moves. This is odd, because you can \'learn\' spells by fighting with weapons attuned to the type of spell.).This Gamecube port is pretty much the same game, but with added features. Most notable is Hamachou Island, which previously was only available as a Dreamcast Online download.

This is significant because it is the location of the 30th \'Cham,\' which allows one character to fully level-up their weapon. Previously, your only options for maxing it out were to sign up for the Dreamcast Online service while it was up or to play the VMU game that you automatically got about 2-3 hours in and hopefully find a Cham in there.There are also a lot of added side quests and discoveries, which add some nice frills while leaving the core of the game untouched. The game is still very linear, but now there\'s enough going one that you don\'t feel quite so funneled into a set course of action (even though you really are).Finally, I like how a new side quest (and new boss!) somewhat explains how and why that crazy Zlivan Bane guy turns up throughout the game, even in places that you were supposedly the first to set foot in.Overall, the game makes some minor tweaks on a great game. While the same annoyances remain (with the exception of the missing 30th cham), so do all the things that made this game great, plus a few more things to keep you occupied for another couple hours. If you haven\'t beaten Skies of Arcadia: Legends, then you haven\'t played an RPG. I never owned a Dreamcast so I haven\'t know this game until it comes out on GameCube.The first impression was \'huh? A bit corny then\'.

But then I read so many good reviews on different gaming magazines that I eventually got a copy of it myself. I imported it from States for I have a Jap+States Cube (and an Australian Cube - but this game is a hard to find gem in Aust.) and tried it out.The starting part was like typical RPG stories, hero got involved in an evil plot while looking for his dreams. However, the story gets better and better and you got some good tricks and twists from time to time.For the battle system, it is like a mix of Final Fantasy and Wild Arms. It is turn based which you go through different commands for different characters and you have different elements and class of magic. So you would expect to see Fire Fira and Firaga but in a different term. Also it adopts a SP system which is similar to the FP system in Wild Arms 3. You accumulate SP every turn and when certain amount of SP is accumulated, then you would be able to perform a super move.

The difference between Skies and Wild Arms is the SP in Skies is shared among all 4 characters, so you have to plan ahead strategically as super-moves could cause devastating attacks or protect your parties from enemies attacks. Nonetheless, you could speed up your SP accumulation by using your turn to Focus, which could be helpful under certain occasions.On top of regular battles, the introduction of ship battles gave you an alternative in game play. Nonetheless, since most of the ship battles are story driven, they are mostly boss battles that could take up a lot of time.

How to Play War and Order on PC. 1 Install BlueStacks and run the installer. 2 Complete one-time setup. 3 War and Order Go to the search bar at the top-right corner and search for War and Order. 4 Click the icon then click install on the Google Play screen. War and order game for pc.

You really need to plan strategically to win these battles and it could take you a whole hour to finish one if planned badly. The crew system in the ship battle nonetheless is very unique and despite you might not be usuing the crew in the battle a lot, when you use them, they DO contribute to the whole battle.In terms of story, Skies of Arcadia is very clever in a way that some of the side quests are actually stories that you could weave into the main story. The side quests also integrate into the game world very well. For example the Bounty Hunting side quests make you feel like you are really a good pirate going around the world ridding the evil, no matter big or small.

The dialogues are actually less corny than expected. The Final Fantasy series sometimes is annoying because of really bad dialogues and extremely stupid characters. However in Skies, the characters are well balanced and they have the kind of subtle humour that you would share their laughter. I think in terms of character building Skies of Arcadia is much better the most of the Final Fantasy series.Another strong part of Skies of Arcadia is the vast world they was built in the game. Each world has their own distinct culture and by upgrading your ship, you would be able to reach areas that are not opened to you before and there would be new discoveries for you to earn a good fortune from. The dungeons in the world of Skies of Arcadia are also cleverly built.

I particularly like the one that you need to wear the underwater suit from time to time to solve the puzzle. They are really well designed, and at the same time integrated to the particular culture of that dungeon world. You would be able to find cultures similar to the Maya, Arabians, Westerners and the Orientals, and these are just a few of them.There are heaps to do and play with in Skies of Arcadia and it could take you a considerable amount of time to finish it if you want to do everything.

The only down side of the game is the random battles are like stars in the skies. It could get really annoying at the beginning for your weak characters. However, running from battles are not recommended in a way that it could affect certain course of the story and character development in the later part. I heard that Sega actually reduced the encounter rate in the GameCube version. If so, I feel sorry for the players of the original one then.All in all, Skies of Arcadia is a very well developed game with brilliant ideas.

\'Skies

So far, everyone I know who had played this game love it and as I said the game is a rare commodity in Aust. And the price at ebay for a second hand copy is staggering. This could tell how good this game is considering it has been out for so long already. I heard the sequel is in development for GameCube, just couldn\'t wait at all now.

Great sense of exploration - Awesome music compositionWeaknesses: Story - beat the evil empire. Not original.This game is a port from the old Dreamcast console, and already well-loved amongst DC owners. Sega renamed it \'Legends\' to signify that it\'s been upgraded: The Cube verson has improved graphics & also fewer random battles (thank you), plus extra sidequests.The story is basically the same as previous RPGs. A good guy (you) gathers a team of people, explores the world, and decides to defeat the evil empire. What makes Skies different is the \'pirate style\' to the game, that gives the player a great sense of exploration, and also allows a new kind of battle - ship vs. Ship - lining up broadsides & firing the cannon!

On top of that is Sega\'s usual polishing - interesting/lively characters, good graphics (even at 5 years old, they still shine), and great music to make you tap your feet.This is actually my.second. copy of the game. I bought it new when it was first released. And now I bought it back for half-price. If I had been smart, I would have kept it, but I didn\'t realize at the time how superior Skies of Arcadia is to other RPGs.Bottom Line - Buy it.

You\'ll love it.:-)troy.

...'>Skies Of Arcadia Legends Review(24.03.2020)
  • gridapp.netlify.appSkies Of Arcadia Legends Review ★ ★
  • Skies of Arcadia Legends immediately sets itself apart from the rest of the traditional RPG pack with its unique setting: a world of land islands. Mar 12, 2003  Skies of Arcadia: Legends takes place in a world of airships, islands floating in the ether, magic, and lost civilizations. There’s a heavy “age of piracy” influence on the fashions and styles of the various cultures, but there is also some steampunk-style technology.

    AffiliatesSkies of Arcadia Legends - ReviewSkies of Arcadia LegendsBy:Review BreakdownBattle System8Interface8Music & Sound7Originality7Story8Localization8Replay Value8Visuals7DifficultyModerateCompletion Time40-70hrsOverallA moonfish, yesterday.The original version of Skies of Arcadia came out quite some time ago for Sega\'s Dreamcast console. Those who played it loved it but because the Dreamcast never acheived the success it deserved not as many people got the chance to play it, so Sega decided to release a slightly remixed version for the Gamecube. It adds a couple of new characters and sidequests that can push the time to complete the game to 70 hours. Is it worth it, I hear you cry? Well, hang on a minute and I\'ll tell you.Skies of Arcadia Legends is a traditional turn-based RPG with a few twists.

    Firstly, enemies and weapons both have different colours which represent the six moonstones in the world, and each of them have their opposite. Green is the earth colour and has healing spells attached to it, red is fire based, purple is ice, etc. So hitting a green enemy with a purple weapon does more damage. The more you use one colour of weapon the more experience you gain in that colour and gradually you will learn the spells that go with that colour. Early in the game it\'s a good idea to use green weapons as much as possible to get more potent healing spells, and later when you get the silver moonstone it\'s advisable to use that until you get the useful Riselem spell which will Revive fallen comrades.You also have a range of special moves for you characters that you learn by finding Moonstones throughout the quest, and they each use up a different amount of SP to perform. One of the earliest moves, Cutlass Fury, uses 7 SP and it\'ll help a lot against the early bosses. All your characters use one pool of SP rather than having their own points, and using Focus will give your SP a bigger boost than simply attacking.

    Towards the end of the game there are several ultra powerful moves that you can only do if all your characters are alive and your SP bar is full, which isn\'t that hard to achieve and kind of removes all the challenge from the final boss, although no one\'s forcing you to use the moves, are they?As well as the regular battles on foot there are also ship-to-ship or ship-to-gigas battles, which I thought were one of the best things about the game. You have a grid where you put in your four moves all at once so you have to plan carefully when to fire your cannons, heal, use a spell, etc. The colours along the top represent the likelihood that you will come under attack, green being safe, yellow being caution and red being danger. You should use guard on red squares, and sometimes on yellow as well if your health is running low. Then there are C!

    Squares which mean that your enemy is off guard and now is the best time to unleash all you\'ve got on them. There\'s also some special weapons such as the Harpoon Cannon and Moonstone Cannon that you can unleash from time to time, SP permitting. From time to time you are offered choices, such as \'Try and get behind them!\' Or \'Come to a dead stop!\' , which either leave you in the ideal position to attack, or leave you wide open. In the second half of the game you can also gather crew members from around the world and equip them on your ship, and each one gives various benefits, such as better defense or a quicker ship.As well as all this there are several other things to keep you busy throughout the game, like finding Chams to feed Cupil (Fina\'s little companion that can be used as a weapon). The more Chams you feed him, the more powerful he becomes.

    Then there\'s the Discoveries, which can be found all over the world. There\'s well over 100 of these in Legends, and they include Will \'O' Wisps, Temples, Looper nests and many other things. You can sell information about them at Sailor\'s Guilds, and they can be a very useful source of money when you need to buy more healing items or better weapons.Cupil, last Thursday.Also, new to Legends are Moonfish and Piastol. Early in the game you will find a Doctor and his daughter, Mary, floating around in a boast.

    Mary has a strange pet bird which can only eat \'Moonfish\' which you find scattered throughout the dungeons. Feed the bird a certain amount and as well as rare items you will also be send a \'black mark\'. This is a challenge from Piastol, the \'Angel of Death\', who for some reason is seeking revenge on Vyse and Aika. If you find enough Moonfish and defeat Piastol four times you will find out exactly why she carries this vendetta against you.The \'Pinta\'s Quest\' minigame that was in the Dreamcast version has been dropped from the Gamecube version unfortunately. The reason for this is the lack of a VMU but with a bit of work the same game could\'ve been created for the GBA link-up. Oh well, it\'s not a great loss.Skies of Arcadia has always featured some excellent music, but the sound quality is a bit below par in the Gamecube port.

    This is because the game original came on two of Sega\'s GD-ROM\'s, and in order to squeeze it down into one mini DVD they had to lower the sound quality and so the music is a little fuzzy. It\'s nothing too serious but if you\'ve played the Dreamcast version you will notice it.Battle sounds and other spot effects are decent but nothing remarkable, and the character voices that play when you do a special attack or win a battle can grate after you\'ve heard them for the 100th time but I\'ve played games with more annoying sounds.I suppose I\'d better mention a little bit about the plot eh? The main character and his childhood friend, Aika, are Blue Rogues, a Robin Hood style band of pirates who rob the rich and greedy and give to the poor. On one such looting mission they also rescue a strange girl named Fina, who was shot down by an Admiral from the evil Valuan Empire. So far, so Star Wars, but it soon develops into an interesting, light-hearted romp around the colourful floating islands. Several other playable characters are introduced, namely Drachma, a grouchy old sea-dog, Gilder, a ladies-man, and Prince Enrique, the son of Empress Teodora.That weird bird thing, a week from Tuesday.The localization is pretty good if not spectacular throughout. I found the characters came across as a likeable bunch (even some of the bad guys) and there are no glaring grammatical or spelling errors anywhere.

    The plot is light and breezy affair, focusing more on fun than teenage angst that the more recent Final Fantasies have focused on. This was definitely a plus in my book.Including all the Discoveries, optional battles, Moonfish/Piastol sidequests and other such optional extras, Skies of Arcadia Legends has the potential to last you well over 70 hours on your first play-through. It\'s such a fun, light-hearted game with an enjoyable plot that you may want to come back and replay it a year or two later as well, as I have done. I would definitely recommend buying it rather than renting as you will barely scratch the surface with a rental.

    It\'s got amazing value for money.The graphics in SoAL are bright and colourful but they lack detail due to their DC roots. Sega could have done a bit more to improve them for the more powerful Gamecube hardware but their not bad by any stretch of the imagination. The huge Valuan fortress with it\'s wall full of cannons still impresses, as do the spectacular ship to ship battles. The dungeons have nicely varied themes, although they do fall into the usual game stereotypes (desert, jungle, ice region, etc). This was one of the first fully 3D RPG\'s I played and it does a better job than many that come along since.Apart from a particulary tough early battle (the Executioner), most of SoAL is fairly easy to get through.

    It\'s usually just a matter of building up enough SP to use one of your more powerful moves, and repeating until the boss dies. The real challenges comes from all the optional things you can do as mentioned in Replay Value section.Personally, this is up there with the best RPG\'s I\'ve ever played. It\'s a close run thing between this and Paper Mario, although this game slightly has the edge because it is longer and slightly more challenging, while managing to be just as enjoyable. The only gripe some people have is that the random battles are too frequent, but this has been countered in the Gamecube release with a ring you can equip that reduces the encounter rate. Combined with the new sidequests and Discoveries you have a huge game with likeable characters and a fun, colourful world to explore.

    If you own a Gamecube, or indeed a Dreamcast you owe it to yourself to track down a copy of Skies of Arcadia and set sail with the Blue Rogues.

    It\'s been a long time since a game has made me feel awesome. Not just emotionally involved in a plot or character\'s well-being, but downright, if I may, badass.This game makes you feel like a badass.Specifically, a badass charismatic Air Pirate. It\'s refreshing to have a protagonist who\'s willingly involved in the plot for a change, rather than merely being pulled along. I actually feel like the main character would annoy me in another game, but in a game with this much personality and action, he fits right in!I could wax poetic about the huge amount of exploration in this game, or the fun of battles (and air battles, where you get to have actual ship-fights with other pirates - it\'s so neat!), or the fantastic dialogue, but others have done this far better than I have. What I can say is that if you own any system capable of playing GameCube games, then you need this one. Plain and simple, this is a classic, a masterwork of the generation, and it shouldn\'t be missed.

    Skies of Arcadia.random encounter. is one of the most.random encounter. frustrating and upsetting.random encounter.

    games I\'ve ever played.random encounter., and I\'ve played A LOT.random encounter. of games.

    Basically, the characters.random encounter. are adorable, the environments.random encounter.

    absolutely gorgeous and extremely.random encounter. detailed and the combat has the.random encounter. potential to be really.random encounter. enjoyable if it weren\'t forced upon.random encounter.

    you every other step. I adore so.random encounter.

    many things about this game but it has.random encounter. three huge flaws that just ruin it.random encounter. for me. The second biggest one is that.random encounter.

    exploration, both on.random encounter. the world map and inside dungeons.random encounter. is not explained well. The game.random encounter. only gives you a very vague.random encounter. idea of where to go and it\'s often.random encounter. quite difficult, time consuming and frustrating.random encounter.

    to find places. Even after looking up.random encounter. a few locations online it still took me.random encounter. well over an hour in some cases just to.random encounter. locate them. The third biggest thing is that.random encounter. the characters are extremely repetitive in battle.

    All of them.random encounter. say the exact same couple of lines and they all.random encounter.

    say them over and over and.random encounter. over. It goes from cute, to whatever, to obnoxious.random encounter. to playing the game on mute in order to.random encounter. maintain sanity. The biggest issue I have faith.RANDOM ENCOUNTER. you guys can figure out.

    It\'s.random encounter. absolutely absurd. Think Zubat.random encounter. in a cave with their encounter.random encounter. rate multiplied by 5.

    Absolutely.random encounter. ruins the game and makes it more.random encounter. frustrating than fun. This game is about the most fun I\'ve had playing an RPG since Final Fantasy stopped being good. This one has been recommended to me for a while but I never had access to a Gamecube or a Wii so I didn\'t get the chance to play it until now. But boy am I glad I did.

    Sure, the graphics can\'t compare to modern RPGs, the story is cheesy, and the gameplay is turn-based and gets wearing after a while, but it still manages to be loads of fun. Because it has something that most modern RPGs lack: a sense of scale. The epic fantasy adventure has gone out of style somewhat. Sure there are great games like, but as epic as that game is you never leave the north and have to go everywhere by horse. Even though there is far more actual scenery to visit in that game it just doesn\'t feel as big as one that has you flying around the entire world in your airship. And while that world may be in danger of having bad things happen to it they\'re never as blunt and obvious about it as in an old-school RPG. Also, the open world sandbox system that they have prevents the sense of urgency that comes from a linear storyline.

    This isn\'t to disparage modern RPGs (Skyrim is one of my faves) but to point out what old RPGs did better so as to be able to compare it properly. This game can\'t hold up to modern games on graphics or complexity but it makes up for it by being slightly campy, good-natured fun.The basic plot of the game is pretty simple.

    The entire world consists of floating islands and the people fly through the skies in flying sailships. The main character is a young pirate (but he\'s a Blue Rogue so that\'s ok) called Vyse, and he is blissfully free from the emo cliches overrunning the genre. He is good-natured, needlessly heroic, and somewhat cheeky. In short he\'s a pleasure to play as. There are other memorable characters but I\'ll leave you to discover them for yourselves. The character designs take full advantage of the cartoonish graphical limitations imposed by the Gamecube.

    They look like Anime characters and have a series of set expressions that can display a surprising amount of emotion. Their planet is in the process of being taken over by the Valuan empire (think the British empire with Spanish names) and Vyse makes it his mission to stop them from raising the gigas (giant monsters from ancient times). There are a few complications but the plot never gets that confusing. The villains are decent if not exceptional. The main one in particular would be much better if not for his highly generic name (Ramirez).The best thing about this game is the ship battles. That\'s right,you get your own ship! When you run into an enemy ship (which happens depressingly rarely except for boss fights) you go into ship battle mode.

    This is a turn-based system where you plan your attacks based on what the enemy is going to do. It is surprisingly fun and easily the best part of the game. The regular combat system is basically the same one from every old RPG (think Final Fantasy).

    It doesn\'t really have any quirks except that the random battles are far too frequent given that you\'re on a ship sailing through wide open skies. Aside from the obvious attraction of flying your own ship and the beautiful music it\'s quite hard to say why I\'d recommend this game above others in the same genre. It\'s hard to define what makes a game so great. There is just a sense of fun at the proceedings that makes it a joy to play. Try it out if you get a chance. I\'m glad I did.

    This review is from the game\'s initial release date.\' Skies of Arcadia: Legends\' for the Nintendo Gamecube is a remake of the game \'Skies of Arcadia\'. It takes place in a world that floats in the clouds. There are islands of rock that float in the air, where people have made their homes and villages. To get from island to island, airships were made, using the power of the Six Moons.

    The Six Moons are each different colors: Red, Yellow, Purple, Blue, Green, and Silver. They represent, respectively, Fire, Electricity, Ice, Wind, Life, and \'Void\'. The Moons drop moonstones, which can be used to power things, like airships and weapons. Each Moon has a continent that represents it, and the continent uses the power of the moon to their best advantage.

    The Nayr people live under the Red Moon, and they are a desert culture. The Valuans have established a great technological empire from the electricity of the Yellow Moon. There is a lot of unexplored space, and nobody really knows what lies beyond his or her little realms.The game opens with a small, sleek, shiny ship being chased by a giant metal Valuan battleship in a scene reminiscent of the opening from Star Wars. The person on the smaller ship is a young woman. The captain of the larger ship, Alfonse, seems to be a rich pretty-boy. He says that the girl is from the \'Silver Continent\' and orders that concussion shells be fired at the smaller ship to knock the young woman unconscious. The sailors do so, and she is taken aboard.

    \'Skies

    Suddenly, the bigger ship rocks from an explosion! They\'re being attacked by Air Pirates! The main character, Vyse, a boy who uses two cutlasses in battle, swings down from the Crow\'s Nest of the pirate ship and challenges a group of soldiers. Then his best friend Aika, a girl with a boomerang, jumps over, too.

    They battle the soldiers, then when the rest of the pirates come, run off to search for the captain. While Vyse and Aika fight some more Valuan Soldiers, the captain gets away. The Air Pirates bring the girl (Fina) onto their ship and tell her they are Blue Rogues, who only attack armed ships, unlike the Black Pirates, who attack defenseless ships. The pirates all go back to the very creatively named Pirate Island, where they celebrate their victory.

    Vyse and Aika introduce Fina to all the people of the island, and then go off exploring for a day. When they come back, the island has been attacked, and the Valuan Armada has taken Fina and all the Pirates away. Then Vyse and Aika decide to go rescue their friends from the evil Valuan Empire\'s clutches.The graphics in this are good, as RPGs go. It is an enhanced version of an older game, so the graphics are nothing like, say, Final Fantasy 10.

    The sound and music are very nice, as with most RPG games. Where this game is the character, world, and gameplay design. The characters range from Vyse, the average do-gooder anime-style RPG character, to Drachma, a sailor done in the style of Captain Ahab, who lost his arm to a giant Arcwhale (a whale that swims in air) called Rhaknam. Unlike Ahab, however, Drachma was able to get a mechanical metal arm. The world in this is pretty big, though some things in it (like walls of air that prevent you from going places) don\'t make a lot of sense. The airships are cool, though, and you can upgrade your ship with armor and cannons, to fight in ship-to-ship battles.

    The overall effect of the towns, including people in them, buildings, and surroundings, are pretty neat. Also, the detail in the gameplay and battles amaze me. Unlike many RPGs, in Skies of Arcadia: Legends, characters will fight in the background (but not do any damage) while they wait for their turn.

    Last, there are less \'Random Encounters\' than in Final Fantasy, which means you can walk quite a bit without running into an enemy. Overall, this is an incredibly good RPG. Back when I was first researching Final Fantasy XII, I\'d read reviews that would say things like \'I'm disappointed that this isn\'t more like Skies of Arcadia\' or \'I was expecting a Skies of Arcadia feel to this game\'. I even saw references to Skies of Arcadia when I researched Grandia III (yep, the Grandia III reviewers were also disappointed that the game wasn\'t more like Skies of Arcadia). Eventually I got curious enough to actually research the infamous game, itself, and wouldn\'t you know it? It\'s considered an RPG classic in some circles.

    A classic and I\'ve missed it?! Well, I\'ve played it now! Is it any good?

    Well, here\'s a hint - it\'s better than the other two games I\'ve mentioned!Graphics (score 8/10): I don\'t have a whole lot of experience on the gamecube yet, but the graphics seem pretty average to me. There aren\'t any fancy cutscenes here a la Final Fantasy VII through Final Fantasy X, as everything looks pretty similar to the actual in-game graphics during the scenes. Graphics aren\'t everything, though; it\'s what you do with them! Skies of Arcadia doesn\'t disappoint here; there\'s loads of creatively designed environments to keep things visually interesting. I just love the look of Skies of Arcadia - there are all these floating islands in the middle of a vast sky and it\'s just awesome! This is a lesson that Final Fantasy XII should have picked up on - it doesn\'t matter how technically gorgeous your graphics are if you don\'t give us anything creative and interesting to look at.Music (score 8/10): The music itself is pretty good - I have no complaints at all. However, I do have some issue with the voice acting.

    I don\'t mind the phrases they shout in battle - that\'s pretty standard in an RPG. However, there is a sort of limited voice acting for cutscenes where the dialogue will be in text, but characters will occasionally shout a phrase during their turn of the conversation. This really irked me at first because the phrase they\'d shout was related to - but never the same as - the written dialogue. For example, the text will read \'I'm really grateful to you\' and the voice over will say \'Thank you so much\'. As the game went on, though, I sort of got used to it so it didn\'t bother me as much.Characters (score 9/10): The main characters (Vyse, Fina, Aika, etc.) are fairly well-developed in that they have distinct personalities and back-stories.

    They aren\'t the most complex characters I\'ve ever seen, but that\'s okay. They serve their purpose to the story and they are all likable. As for the villains, they all possess their own distinct personalities and some of them show a bit of complexity to their character (like Ramirez, for example). Furthermore, the side characters (such as the ones who join your ship\'s crew later) even have their own back-stories and likable characterizations!

    If you consider all three categories of characters, this game deserves a high score in the character section. As a side note, there\'s one side character who you can recruit for your crew named Lawrence who\'s always intrigued me.

    I always got the feeling that there was a whole back-story to him that you never get to learn about. I mean, he\'s rather introverted and antisocial, and keeps to himself, and at the end of the game (once you\'ve beaten it), he just disappears to sell his services elsewhere. He sort of reminds me of what it would be like if Squall from FFVIII were in this game as a side character and you never got to hear any of his thoughts. Lawrence, I wanna know what makes you tick.Story (score 9/10): You play as Vyse (a sky pirate) who goes off in search of adventure but winds up chasing down magical crystals in an attempt to keep them from an evil empire that\'s trying to take over the world. Yes, I know it sounds familiar, but the writers managed to make it feel fresh and fun. I really enjoyed the storyline for this game - not because it\'s particularly complex (like Final Fantasy VII) or particularly deep and philosophical (like Xenogears), but because the pacing is phenomenal. I don\'t normally comment on an RPG story\'s pacing unless it\'s dismally bad, but in this case, it\'s so good it\'s worth mentioning.

    Even though the story itself isn\'t groundbreaking (it\'s filled with the usual RPG tropes, but just enough twists to keep it interesting), it moves along at such a brisk pace that I wasn\'t bored at all. In fact, I remained completely eager to find out what was going to happen next. So, the story basically is action-focused rather than deep and philosophical, but the game knows how to play up its strengths. I mean, the story does a good job of keeping things from getting stale - just when you think you know what\'s going to happen next, the story throws you for a loop (for example, you think you\'re just going to go retrieve another crystal, but you wind up shipwrecked instead). Overall, I\'m quite satisfied.Battle System (score 9/10): There are basically two types of combat in this game: character battles and ship battles. The standard character battles where up to four members of your party fight monsters in turn-based combat should be pretty familiar to anyone who\'s ever played another typical RPG. There\'s the usual aspects such as regular attacks, special attacks, items, and magic.

    This is fairly standard stuff and it works just fine. The only little complaint I have with the character battles is that the strengths and weaknesses of the various types of magic aren\'t terribly intuitive. In fact, I can never remember which element is strong against which without pulling out my notes I\'ve written on it. Now, let\'s talk about ship battles. For the most part, these control similarly to character battles - you choose about four commands and then they are carried out that turn. My only complaint with ship battles is that they can feel rather tedious.

    The camera pans out every turn to show shots of the ships circling around each other. While this makes the battles feel more dynamic and visually interesting and realistic, it also slows the battles way down. I can\'t really complain about this too much because the game doesn\'t throw that many ship battles at you compared to the regular battles.

    In addition, I can\'t think of any other way to carry out these battles that would look nearly as good. Maybe the developers knew it would get tedious and decided to minimize the actual number of ship battles you have to do? Well, either way, I appreciate it.Gameplay (score 9/10): This is a bit of a catch-all category for me.

    Well, first off, let\'s start with my random complaints. The camera swings a bit too slowly for my liking, and it can be a bit funny in places, almost like it doesn\'t want to turn for me.

    The encounter rate at the beginning of the game is a little bit high, but you can remedy this by doing the moonfish sidequest and getting the White Map, which reduces the encounter rate. Also, I wish the airship could fly a bit faster as it can feel rather slow going back and forth to places you\'ve already been. And, um, well I guess that\'s all my complaints! Now, let\'s talk about the good stuff! The game is nice enough to give you a fully functional and nice map!

    Also, there are plenty of sidequests available to give you some replay value. There\'s also the \'Swashbuckler Rating\' which is basically a point system that awards you points for proving your dashing adventurousness by correctly answering certain dialogue options. This can give you some replay value since you can try out different dialogue options if you replay the game. Lastly - and this really deserves mentioning - the game never feels like your being forced to grind. Grinding is one of my least favorite parts of most RPGs.

    I know it\'s sort of part and parcel to RPGs and it can feel very rewarding once you reach that desired level, but the grinding isn\'t really the fun part to me. I haven\'t had to grind once the whole game, which really compliments the brisk pacing of the storyline. In other words, it\'s been smooth sailing the whole way!Overall (score 9/10): NOTE this score is not an average; it\'s my subjective overall score.

    You know, I\'m starting to understand why people refer to this game as a classic. I don\'t know if I\'ve been playing crap recently, or if this game is just awesome, but I haven\'t had this much fun in ages! I understand now why people who played this previously were disappointed by Final Fantasy XII - compared to Skies of Arcadia, Final Fantasy XII is a grind-filled bore-fest. This may not be a particularly philosophical work of art, but Skies of Arcadia knows how to keep it light and fun. If you\'re a jaded RPG veteran who\'s played just about everything over the years but you haven\'t played this game yet, I strongly suggest you pick it up. Even if you have to buy a gamecube just to play this game, just do it (gamecubes are pretty cheap now anyways) - it\'s totally worth it.

    Skies of Arcadia will remind you why you fell in love with the RPG genre in the first place. Skies of Arcadia was, with the possible exceptions of Shenmue and Grandia II, the best RPG on the ill-fated Dreamcast console. Since plenty of people have written in-depth reviews of the original, I\'ll just hit the high points: An engaging plot, a turn-based battle system that is both intuitive and strategically complex, and a variety of locales and missions that keep things from monotony, but an annoyingly high rate of random battles and an awkward system for leveling up super moves (Not in difficulty, but in finding items - Moonberries - to let you level up moves; i.e., how often you use a move or train your character is irrelevant in terms of learning new moves. This is odd, because you can \'learn\' spells by fighting with weapons attuned to the type of spell.).This Gamecube port is pretty much the same game, but with added features. Most notable is Hamachou Island, which previously was only available as a Dreamcast Online download.

    This is significant because it is the location of the 30th \'Cham,\' which allows one character to fully level-up their weapon. Previously, your only options for maxing it out were to sign up for the Dreamcast Online service while it was up or to play the VMU game that you automatically got about 2-3 hours in and hopefully find a Cham in there.There are also a lot of added side quests and discoveries, which add some nice frills while leaving the core of the game untouched. The game is still very linear, but now there\'s enough going one that you don\'t feel quite so funneled into a set course of action (even though you really are).Finally, I like how a new side quest (and new boss!) somewhat explains how and why that crazy Zlivan Bane guy turns up throughout the game, even in places that you were supposedly the first to set foot in.Overall, the game makes some minor tweaks on a great game. While the same annoyances remain (with the exception of the missing 30th cham), so do all the things that made this game great, plus a few more things to keep you occupied for another couple hours. If you haven\'t beaten Skies of Arcadia: Legends, then you haven\'t played an RPG. I never owned a Dreamcast so I haven\'t know this game until it comes out on GameCube.The first impression was \'huh? A bit corny then\'.

    But then I read so many good reviews on different gaming magazines that I eventually got a copy of it myself. I imported it from States for I have a Jap+States Cube (and an Australian Cube - but this game is a hard to find gem in Aust.) and tried it out.The starting part was like typical RPG stories, hero got involved in an evil plot while looking for his dreams. However, the story gets better and better and you got some good tricks and twists from time to time.For the battle system, it is like a mix of Final Fantasy and Wild Arms. It is turn based which you go through different commands for different characters and you have different elements and class of magic. So you would expect to see Fire Fira and Firaga but in a different term. Also it adopts a SP system which is similar to the FP system in Wild Arms 3. You accumulate SP every turn and when certain amount of SP is accumulated, then you would be able to perform a super move.

    The difference between Skies and Wild Arms is the SP in Skies is shared among all 4 characters, so you have to plan ahead strategically as super-moves could cause devastating attacks or protect your parties from enemies attacks. Nonetheless, you could speed up your SP accumulation by using your turn to Focus, which could be helpful under certain occasions.On top of regular battles, the introduction of ship battles gave you an alternative in game play. Nonetheless, since most of the ship battles are story driven, they are mostly boss battles that could take up a lot of time.

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    You really need to plan strategically to win these battles and it could take you a whole hour to finish one if planned badly. The crew system in the ship battle nonetheless is very unique and despite you might not be usuing the crew in the battle a lot, when you use them, they DO contribute to the whole battle.In terms of story, Skies of Arcadia is very clever in a way that some of the side quests are actually stories that you could weave into the main story. The side quests also integrate into the game world very well. For example the Bounty Hunting side quests make you feel like you are really a good pirate going around the world ridding the evil, no matter big or small.

    The dialogues are actually less corny than expected. The Final Fantasy series sometimes is annoying because of really bad dialogues and extremely stupid characters. However in Skies, the characters are well balanced and they have the kind of subtle humour that you would share their laughter. I think in terms of character building Skies of Arcadia is much better the most of the Final Fantasy series.Another strong part of Skies of Arcadia is the vast world they was built in the game. Each world has their own distinct culture and by upgrading your ship, you would be able to reach areas that are not opened to you before and there would be new discoveries for you to earn a good fortune from. The dungeons in the world of Skies of Arcadia are also cleverly built.

    I particularly like the one that you need to wear the underwater suit from time to time to solve the puzzle. They are really well designed, and at the same time integrated to the particular culture of that dungeon world. You would be able to find cultures similar to the Maya, Arabians, Westerners and the Orientals, and these are just a few of them.There are heaps to do and play with in Skies of Arcadia and it could take you a considerable amount of time to finish it if you want to do everything.

    The only down side of the game is the random battles are like stars in the skies. It could get really annoying at the beginning for your weak characters. However, running from battles are not recommended in a way that it could affect certain course of the story and character development in the later part. I heard that Sega actually reduced the encounter rate in the GameCube version. If so, I feel sorry for the players of the original one then.All in all, Skies of Arcadia is a very well developed game with brilliant ideas.

    \'Skies

    So far, everyone I know who had played this game love it and as I said the game is a rare commodity in Aust. And the price at ebay for a second hand copy is staggering. This could tell how good this game is considering it has been out for so long already. I heard the sequel is in development for GameCube, just couldn\'t wait at all now.

    Great sense of exploration - Awesome music compositionWeaknesses: Story - beat the evil empire. Not original.This game is a port from the old Dreamcast console, and already well-loved amongst DC owners. Sega renamed it \'Legends\' to signify that it\'s been upgraded: The Cube verson has improved graphics & also fewer random battles (thank you), plus extra sidequests.The story is basically the same as previous RPGs. A good guy (you) gathers a team of people, explores the world, and decides to defeat the evil empire. What makes Skies different is the \'pirate style\' to the game, that gives the player a great sense of exploration, and also allows a new kind of battle - ship vs. Ship - lining up broadsides & firing the cannon!

    On top of that is Sega\'s usual polishing - interesting/lively characters, good graphics (even at 5 years old, they still shine), and great music to make you tap your feet.This is actually my.second. copy of the game. I bought it new when it was first released. And now I bought it back for half-price. If I had been smart, I would have kept it, but I didn\'t realize at the time how superior Skies of Arcadia is to other RPGs.Bottom Line - Buy it.

    You\'ll love it.:-)troy.

    ...'>Skies Of Arcadia Legends Review(24.03.2020)